Published March 4th 2010. Written by Andi Hamilton.

Aliens vs. Predator Xbox 360, PS3, PC Review

Aliens vs. Predator is a franchise that has fared far better in the videogame medium than any other. The comics and books are mediocre fan-wank at best, and the movies are absolutely atrocious. Perhaps it is down to seeing too much? The Alien films and certainly the first Predator movie are brilliant because you’re in the same situation as the protagonists, being stalked by these unknown monsters with lethal force. Once you know stuff like the names of the planets they originate from and have seen inside their societies in great detail, they lose a lot of the mystique they had in film. In videogames, however, that is a bit different. Seeing the power in detail might devalue it on the silver screen, but wielding that power is a thrill. The original Aliens vs. Predator game allowed you to step into the shoes of the two killer beasts, stalking your prey and killing using all of the awesome techniques and weaponry.

Now, with the license back in the hands of the original developers, Rebellion, can they re-capture some of the great moments of the previous games?

As the greatest man to ever live, Arnold Schwarzenegger, put so eloquently in the first Predator movie, this is “one ugly motherf***er” of a game. Ugly, muddy textures map the angular structures. The animation on everything from the humans to the xenomorphs is poor and the models themselves are functional at best. Salvaging it somewhat is the use of lighting on the indoor areas, giving it the look of all those excellent scenes from the movies, all shadows punctuated by flickering shafts of light, broken by rotating fans or, in the worst case scenario, an alien scuttering past the source.

The audio, however, is still incredible. Much like the previous installments, the signature beep of the motion tracker signifying that something is nearby, and you simply cannot see it, creates tension superbly. Everything you expect is here, from the light rattle of the pulse rifles to the whip-crack of the Predator’s shoulder cannon. It makes a world of difference from firing a generic weapon to the feel of firing a famous Hollywood blaster.

As per the original games, the single player mode is split up into three separate campaigns, Predator, Alien and the human marine. The marine campaign has been, traditionally, an exercise in fear, and here it still evokes the same feelings of the original game. Thing is, the original AvP is a decade old now – the entire genre has moved on substantially, and the whole human campaign feels a little archaic. No duck, no iron sights and, outside of a few scripted scares, it is little more than a corridor shooter. The mission objectives you receive throughout are uninteresting FPS cliches from a pre-Halo era, finding switches to open doors, following linear paths between shootouts, which are little more than running backwards until the enemy explodes in a shower of acidic blood.

The Alien and Predator campaigns fare a little better. As the Predator, you’ve got the cloaking ability and some devastating weaponry at your disposal, and as the Alien, you can climb any surface and are invisible in the shadows. Despite these differences, most of the tactics you will use to take out the various marines are essentially the same. Hiding somewhere where you can’t be seen, distracting one of them and separating them from the pack, before leaping in and hitting them with a stealth kill.

The melee combat is built around a rock/paper/scissors system, with heavy attacks breaking blocks, light attacks beating heavy attacks to the punch and light attacks being stopped dead by a well timed block. Other than that, the controls are a mess of context-sensitive actions and inconsistencies. Stealth kills are activated by holding down a button when either behind an opponent or with them in a stunned state. Thing is, the “box” that causes this prompt to appear is a bit temperamental, and you will find yourself shuffling around behind your mark, trying to find the position the game demands in order for you to deal some death, all the while you’re hoping that the AI doesn’t decide to turn around and screw up any otherwise well thought out plan of attack you had in mind.

On the subject of the stealth kills, much has been made of them during the pre-release hype for the game, as they are all breathtaking acts of violence. Thing is, for both the Alien and Predator there are only a handful of different animations to see, varying on whether you were in front or behind the unfortunate soul about to be brutally murdered. Admittedly, the first time you see someone’s spinal column AND head pulled down and out through a hole punched in their stomach, it is pretty incredble. However, the fifth time, you’re already bored of it. A classic case of Mortal Kombat syndrome. Besides, you’ll be more concerned with the fact that during these unbreakable animations you’re still vulnerable to other enemies, and by the time you’re done with biting a hole in the head of some unlucky marine, their squad mate has discovered you and unleashed burning flamethrower death in your general direction.

Both species have their own unique control foibles, too. As the Predator, you have the ability to leap  great distances – very useful for getting up high so you can stalk a potential kill. Holding down the left trigger will put you in “focus mode”, and by aiming a jump marker onto an area, the Predator can leap to that spot with a tap of the jump button. Actually getting the marker into the position you need is a fiddly affair and one that, in the heat of battle, is far from intuitive. As for the Alien, pretty much any surface can be scaled by running directly up it, but some surfaces – seemingly picked at random – require you to be holding down the trigger to “transition” onto them. Running into a wall instead of up it when several marines are bearing down upon you will usually result in a very dead xenomorph.

Multiplayer is a very mixed bag. In some modes, such as the standard deathmatch (which was bizarrely given away as the demo) it is not only going completely against the entire “Versus” dynamic of the game’s TITLE, but it also completely broken. As in the single player, the stealth kill animations can’t be interrupted, so while you’re dispatching of another player after an inspired piece of sneaking, another player can be stood behind you, already holding down the button to initiate their stealth kill. This can continue pretty much indefinitely, Aliens and Predators dropping dead like carriages on a train of death. The humans can just stand to one side, firing bullets into the fray and stealing a few kills.

However, the modes that play off the “us versus them” dynamic are genuinely quite excellent. Team Deathmatch is made a lot more fun than most other games by having that three-way species divide, with each team needing to use strategies that suit their respective abilities in order to beat the other teams. Survivor mode was always going to be a lot of fun – even on paper, Gears of War 2‘s horde mode but with endless waves of xenomorphs was ALWAYS going to be a lot of fun, and with up to four players fighting against the swarm it recalls memories of Hudson’s dramatic last stand in Aliens, which is obviously a good thing.

The best of all is the infestation mode and its variations. One player takes the role of a singular Alien up against a team of Marines. Should the Alien kill one of them, then they respawn on the xenomorph side. There is also a Predator-based version – Predator Hunt – which is essentially the same concept but with one player taking up the mantle of the powerful creature, taking on another gang of players. Part of the reason these modes are so successful is that they truly capture the feel of the movies, be it the fear of one of Giger’s nightmarish Aliens picking you off from the darkness, or the thrill of stalking your next kill as the Predator.

Sadly a few entertaining multiplayer modes don’t quite save Aliens vs. Predator from mediocrity. Based on the license, and the previous videogaming pedigree, this can only be seen as a disappointment. The few sequences throughout that truly capture what is so unique about this IP are the high points, but there are too few of them and they are buried deep in an otherwise uninspired first-person shooter.

Let us be honest. If this game was released WITHOUT the license, absolutely no one would care about it.

/105

10 comments ↓

  1. Monkey Rimmer

    March 4th, 2010

    Have to say I think you’re being a bit harsh Andi, yes I agree that the controls are sometimes against you, especially as the Alien, but then I found the option to Auto Transition and found it much better. I did find the Predator campaign a bit underwhelming in comparison to the sh1t-yourself Marine campaign, and the power trip that is the Xenomorph campaign. I suppose the campaigns did end rather abruptly like they ran out of space on the disc or something, but on the whole I really enjoyed this game.

    I’ve played the Survivor mode which definately gets the heart pumping, and I enjoyed it more than the GOW Horde but that might be due to the fact I’m playing as a Colonial Marine rather than a single brain celled beef cake?

    The Race Team Deathmatch was a welcome break from the norm which I also quite enjoyed (seeing as I mainly loathe online gaming these days!)

    I do agree that the animations were at times limited, but I suppose I can look past them for the love of the franchises in question.

    In the end, I enjoyed this title a lot, and everyone is entitled to their own opinions…… good review though!

  2. Couldn’t put the last line better myself. I was always unsure about the quality of AvP before release. Few gameplay videos, a deliberately malfunctioned multiplayer demo all indicated that Gearbox were scared to show the game and thus it was a pretty crap game as you have just proven. Thank you Andi for not letting me shell out another of my precious £35.

  3. Gloria Preston

    March 7th, 2010

    Personally I really enjoyed it, it’s true it wasn’t what it could have been, but it’s certainly not a bad game. I don’t mind that the Marine campaign was a bit dated, I feel recently FPS games have added too much crap anyway that only serve to make games easier. And the atmosphere playing as a Marine was fantastic, and I definitely feel that fans of the franchise would appreciate it more than Andi has, no offence.

  4. totally agree with this review, those who dont must be easily please and looking for nothing more than the inclusion of Aliens and Predators, everything else is not important.

  5. Grilled Seabass

    March 10th, 2010

    I was really looking forward to this. I loved the originally AvP on PC, and thought it was one of the scariest games I’ve ever played. However, I played the demo and it doesn’t feel like it had moved on at all from AvP PC! That must have been release almost 10 years ago!

  6. Northfield

    March 10th, 2010

    I agree Mr Seabass – I thought exactly the same as you. It just didn’t seem to capture the magic of the original – probably as you say gaming has moved on & the core of this game just hasn’t…

  7. Maybe there are some small bugs in the MP and the SP mode is there only for turtorial purposes. 5/10 ? Hell no! This game has extremely great mechanics, animations, models, texturing, sound and not the mention how much work did they put into it to create that sort of balance between characters in the MP mode. It’s pure evil in three forms. It is an 7.5/10 title at least. Of course, it could be better if it was designed for PC only. But let’s face it. Every single new game released nowadays does not represent anything new. Why the hell Bioshock 2 gets such high scores ? It is an addon to it’s prequel that doesn’t improve anything and fades away after finishing it once…

  8. Bioshock 2 and AVP were reviewed by different people. I’d read the text rather than focusing on the scores.

    You don’t really give any explanation as to why the mechanics, animations, models, texturing and sound are great. I’m willing to let you convince me if you can.

  9. First of all. The engine is as soft and thick as it was touched by a guru like J. Carmack itself. No wonder people suspected that it had something in common with id techs. Toss a flare inside a cave and watch the shadowplay enfolding every single curve. Look at your tail while hitting, feet, arms while moving or gettin up the stairs. Notice that there is no big difference between animations POVed @ your HUD and externally. Models kick ass out of everything my eyes saw in this industry since Crysis – they took the ART seriously. Textures are just too crisp as for these XBOX dominated days. At last – zoom in and enjoy the details. Feel a MP game with a worthy opponent. After a while it’s addictive as hell. There are 30 times more ways of killing your opponent than in any other FPS title on the market. This game is a great refresh of MP mode for AVP2. It’s just too underrated. Ask the users or check out sales for this title for SEGA or just play a DM @ Pyramid.

  10. Jake Justice

    April 10th, 2010

    AvP, for all it’s trailer’s promises of fearsome power, extraterrestrial ninja skills and crap-in-your-pants terror was a bit dull in places, quite fun in others, unoriginal at times, and pretty cool sometimes. Five out of ten seems like a perfectly fair review. After all, what’s wrong with being average?

    It’s not a bad game, by any means, but there are just so much better out there. Like say, the first AvP. My personal opinion tweaks it towards a six or seven but thats because I could watch those (sadly limited) kill animations all day. But that’s what this game does, it teases you with flashes of awesomeness and then…… Game complete?!?! What the what?!?!

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Developer:
Rebellion

Publisher:
Sega

Genre:
First-Person Shooter

Players:
1 - 18

Age rating:
18