Choice Quotes From GI’s Red Steel Article

Opening

“[i]…at their best, video games are about immersion. Players shouldn’t feel like they are observing the action onscreen, they should be figuratively transported into a different world.

Your avatar’s life should become your life, and its adventures should be your adventure. The controller in a player’s hands should transcend its role as a mere interface device; it should become the weapon that you see onscreen .most games try to push immersion with better graphics, more intense action, or overwhelming sound but one upcoming console is doing something different, trying a new way to make that controller in your hand become something more. That console is the Nintendo revolution.

With the unveiling of the revolution’s motion based controller, most gamers envisioned the kaleidoscope of unique ideas that Nintendo would use it for but while the gaming public was preoccupied with demos of cooking and fishing games, one developer asked itself the question of how the revolution could be used to take a familiar genre to the next level. This company wanted to figure out how to use its unique controller not to develop an entirely new type of game, but to elevate an already-popular style. That company is Ubisoft, and the answer to its self-imposed challenge is the revolution launch title known as red steel.

It is highly unusual for a company like Nintendo to allow the exclusive first look at one of its consoles through a 3rd party game like Red Steel but as it turns out, Nintendo has been closely involved in the development of this game, and has great confidence that it is a perfect way to introduce the world to revolution. Developed by Ubisoft Paris, one of the publisher’s oldest and most experienced teams, Red Steel is a mixture of old and new: a FPS that that uses the Revolutions controller for aiming – and much more. while Nintendo obviously has several games in development for the revolution launch, the company simply doesn’t make games like Red Steel, so letting a respected publisher like Ubisoft introduce the Revolution through an easy-to-understand game type allows both companies to demonstrate what they do best…[/i]”

Interesting Tidbits

…In many situations, there will be a higher-ranking enemy who commands the others in the area. By defeating him, and sparing his life, he will offer you his respect, and help. The enemies will surrender their guns, and the boss may offer you a new weapon, a special path, or another reward. Any time you spare an enemy, you will be rewarded. As it always takes more skill to spare a life, than to take it…

…Although the majority of Red Steel’s gameplay will stress ranged combat, there will be times you need to get up close, and personal. You can switch to the sword at any time, and if you can get close enough to an enemy, you can use it for one-hit stealth kills. In other moments you’ll find yourself locked into intense one-one sword duels…

…Little things like the ability to rotate the gun in any direction may not seem like a big deal, but all of these little things add up to create precisely what the team was hoping to accomplish with Red Steel. …many have only played sample stages but we already felt like we were living them. Experiencing them first hand…

…The longer we played with it the more natural if felt, and the more quickly we mowed down the targets. strafing around the targets is incredibly easy, as keeping the controller pointed at the object, while you move around with the analog stick keeps you focused on the target. aim felt similar to using a computer mouse, as it is possible to quickly explore every direction in a three dimension space with quick gestures…

…you will also be able to lob grenades by imitating throwing a ball with the controller in your hand, or even roll it along the ground with an underhand throw…

…Freeze Shot Mode…

…4 Player Max-Multi-Play Support…