Nintendo and New Zelda Details

Undoubtedly, The Legend of Zelda: Twilight Princess is looking much cleaner and much more fluid than we’ve ever seen it before. Today at their Pre-E3 conference, Nintendo showed the newest Zelda console instalment playing on the Wii. The console makes advancements both graphically and audibly to the game. Highlights follow:

• There will be two versions available – one for the GC and one for the Wii. Both games will be available in Q4 of 2006 at the Wii launch.
• In the short area of the game previewed, we could hear many similar noises and sounds in previous Zelda titles (including the classic problem-solving anthem).

On the game itself:
• When you push the Wii-mote controller forwards, Link will perform a shield bump (as seen in a previous trailer) and this will be felt through the rumble.
• As revealed in EGM, a fairy will be in the Wii version and revealed today, the fairy will go to where the controller is pointing on the screen (we assume as an accurate targeting system)
• Crates can be thrown by swinging the remote.
• The sword has a noticeable glow – does this mean it will be similar to Frodo’s sword in Lord of the Rings?
• When you strike down with the nunchuk attachment, Link will perform the downwards stab first seen in Super Smash Bros. for the N64
• Zelda takes advantage of the Wii speaker in the controller and fully immerses the player in the game. The example given at the conference was that we could heard the bow become taught, and hear as the arrow flys towards the screen to impale the enemy’s chest.

We can only hope that more will be shown on the showfloor for the rest of the week. Stay tuned.