Command and Conquer 3: Tiberium Wars

Our team preview the game.

Ben Knowles: From the start it’s clear how much time EA has invested in C&C3. The attention to detail is immense and everything is highly polished. It’s great to have the cut scenes with real actors back and they’re as cheesy as ever. From what’s on show in the demo – 1 mission and 1 skirmish map – everything appears to stick close to the original game, which is great as it was probably the best in terms of story and atmosphere. With today’s technology the original C&C universe can fulfil its true potential.

In the demo you can play as GDI, the Global Defence Initiative. They rely on more standard army brute force tactics rather than the stealthier Brotherhood of NOD. All units are beautifully rendered and the game looks remarkably realistic.

C&C Generals was a brilliant game and C&C3 looks to have improved on every aspect. Walls have been brought back to the series to bring some realism and defensive structures have had a lot of thought put into them and set new ground for innovation. The controls and GUI have been tweaked to the max and I couldn’t fault a single thing.

Kane, the Mammoth Tank, Tiberium, it’s all back and here to stay.

Jonathan Malcolm: Command and Conquer 3; where do I start? It’s great to see the GDI vs NOD war returning to our monitors as the originals were classics that were the basis of many RTS games afterwards.

The graphics look really crisp and clean, nice animations on the units and cool effects to boot. The cut scenes were where things could have all fallen apart, but I am pleased to report that they do the job well and add that human element to the game which is always nice.

It is really simple to just pick-up and play, with intuitive controls the same as the old C&C games and is easy to learn as a newcomer, even though there is an extensive amount of things you can do.

In conclusion, a great game looks set to come our way in the form of C&C 3 and is definitely recommended on its release. As long as the real game is like the demo, that is.

Wil Meloche: As someone who has never delved into the Command and Conquer franchise further than Zero Hour, I did not have the liberty of knowing the history, knowing what units existed, knowing what techs were available, and so on. The demo was alien to me.

From the first point of play after a magnificent (albeit incredibly cheesy – probably some lovely marble cheddar) cut scene, one thing was evident: EA did not mess up. Everything was fairly straightforward, the prologue/demo missions were compelling, and the skirmish was brilliant. Despite everything being so complex to me, the demo made it incredibly easy to learn quickly enough to complete the missions and hold my own in a skirmish.

On the topic of the skirmish, I have a neat tip for players. You’re only supposed to be able to play as the GDI against the NOD, but by holding down the “n” key and selecting NOD from your dropdown you can play as NOD with all techs, but with some missing dialogue and alerts. Similarly, you can face the GDI by holding down “g” and selecting in the enemy dropdown. Curiosity got the best of me and I tried using the Scrin with “s” and the game loaded, but as there is no Scrin data in the demo beyond the name, it was an automatic loss for anyone playing as them be they human or AI.

If this demo is anything to go by, Command and Conquer 3 will be the game to play this spring and should keep PC gamers busy through the summer drought. Fear the power of the mighty Mammoth tanks!