Digital Extremes Voice Unreal Engine 3 Concerns

Digital Extremes, developers of Unreal Tournament 2003/2004, Unreal Championship, Warpath and Pariah, which all use different variations on the Unreal Engine, have leapt head first into the UE3 debate. Interestingly, even though you may expect the company would have nice to say about the recent debacle, they however swung in the other direction. In fact, in the run up to the studios 2008 release, Dark Sector, the titles director, Steve Sinclair, has claimed that the company decided not use UE3 when developing the game. The reason for opting out was due to time restraints, as the company did not believe they could get the game out on time if they chose to work with the now controversial engine.

A lot of promises were made about the Unreal III engine, particularly on PS3… But as we see now, the time frames haven’t been met and now a lot of games using it are being held up,” he said when speaking to Australian games site Gameplayer.

However, it is not all bad news for the engine as many games, from many developers are still on the way, with titles such as Brothers In Arms: Hell’s Highway, Hail to the Chimp, Medal of Honor: Airborne, Stranglehold, Tom Clancy’s EndWar, Turning Point: Fall of Liberty, Turok and HEI$T using it, and the likes of BioShock and Mass Effect showcasing that the engine really does have some power behind it.