$50m needed to create top game say Realtime boss


David Jones, the boss at RealTime Worlds who are the devs behind Crackdown and the upcoming APB has stated that he thinks $50 million is “what it takes” to develop a top game. That number just so happens to be the amount the company recently secured to help with their continuous work on APB which is planned for 2009.

It’s easy for some people to underestimate what it really takes these days to produce a great game,” he comments in a chat with GI. “So we’re very resolute, we know what it takes, we know how much it costs, and we don’t kid ourselves that it’s going to take anything less. Just sticking to that principle, not trying to pull the wool over anyone’s eyes, both internally within the company and with investors, saying yes, it is a lot of money, but truly that’s what it takes.

Unfortunately these days it does take that amount. Crackdown wasn’t that long ago and our development budget was something like $50 million, and even that to me now, I don’t know if I could do anything for much less than that. You’ve got the Call of Dutys, GTA IV – some challenging stuff to try and beat out there, or at least set a bar equal to that,” he concludes