Sony files patent for possible cloud distribution – awarding trophies based on disk access

While we once reported on Sony’s patent for anti-piracy, a new patent has emerged that could promote trophies for games that do not even natively have them. That’s right – PS1 and PS2 trophies are a possibility as the system plans to distribute through Sony’s cloud system.

Originally filed last September, the patent mentions that “[a] method and apparatus for adding trophy support games that do not have trophies without modifying the original game” is its original intent. It’s described as a “Method and Apparatus,” a common phrase for patents whose technical details are still being finalized.

Here is a breakdown of the system:

  • A method for assigning one or more trophies to a user, comprising: accessing media content; defining one or more trophies; defining a trigger associated with the media content; detecting the trigger during media content access; and assigning the one or more trophies to a user account that is associated with the user in response to the detected trigger.

After this initial step, it’s an easy process from there as the below image indicates:

sony patent

The patent also mentions a curious usage of Sony’s new technology based on the cloud to distribute said new trophies:

  • Indeed, the present invention may be implemented in a distributed or “cloud” computing environment in which shared resources, software and information are provided to computers and other devices over a network, which may be, for example, the Internet, “Cloud computing” typically involves delivering hosted services over the Internet. A cloud service typically has three distinct characteristics that differentiate it from traditional hosting. One characteristic is that it is sold on demand, typically by the minute or the hour; secondly, it is elastic—a user can have as much or as little of a service as they want at any given time; and thirdly, the service is usually fully managed by the provider (the consumer needs nothing but a personal computer and Internet access).
  • Significant innovations in virtualization and distributed computing, as well as improved access to high-speed Internet have accelerated use of cloud computing. The cloud can be private or public. A public cloud typically sells services to anyone on the Internet. (Currently, Amazon Web Services™ is the largest public cloud provider.) A private cloud is a proprietary network or a data center that supplies hosted services to a limited number of people. When a service provider uses public cloud resources to create their private cloud, the result is called a virtual private cloud. Private or public, the goal of cloud computing is to provide easy, scalable access to computing.

The suggestion that “the present invention may be implemented in a distributed or “cloud” computing environment in which shared resources, software and information are provided to computers and other devices over a network” is quite thrilling, actually. It provides a reason for gamers to keep games from past systems in hopes that Sony may patch or create trophies for them, essentially making every game a current-gen title.

Pretty amazing stuff. For more information, read the full patent linked in the first paragraph and here.

Thanks, NeoGaf.

Do NOT follow this link or you will be banned from the site!