Published September 27th 2008. Written by Pete Barker.

S.T.A.L.K.E.R.: Clear Sky PC Review

If I told you that there is a game out there that combines the best parts of such titles as Oblivion, Bioshock and Deus Ex, you would say to me, “Holy cow man you’ve hit the honey pot, whatever is this game called?” To which I would lift up my shirt and show you the several gouges of flesh I had pulled out of myself, purely to have something substantial enough to throw at the my computer monitor in frustration. I would lean over and whisper into your ear as my moist seeping chest presses against yours “Stalker: Clear Sky, of course.”

I’ll admit it now, I didn’t play the first one, there… are you happy? What I lack in background knowledge of the previous title, I made up for in my anticipation. The anticipation to sink my teeth into a game series that is apparently “atmospheric as f!ck.” Set before the original, a prequel if you will, the Zone (Chernobyl disaster) has decided to kick up a hissy fit. After a team of Stalkers have made their way to its centre, anomalous energy waves have swept across the Zone, changing and twisting it from the way it once looked… or will look? Heemmngh! After a short cut scene showing your character leading some scientists across the Zone, you are hit by an energy wave and knocked unconscious. You awake in a town of people all loyal to the faction Clear Sky. After some forgettable dialogue, and equally long winded and forgettable exposition, you have a mission. And you are the only person who can carry it out, roll on mediocrity.

I have been lead to believe over the years, perhaps wrongly so, that tutorials are meant to be your first fun sample into the basics of the game. “Hello and welcome. Thank you for buying me, lets have fun together. Here, try this. You’re good at that aren’t you? See you next time. Love you!” Stalker greets you with a realistic and nostalgic face slap, reminding you how games used to be, and how far player friendly games have come. Go down one route, die of radiation poisoning, but it won’t explain to you sufficiently how to look out for radiation, nor will I explain later when you’re slowly dieing from nothing, that you have to cure yourself of radiation sickness with medicine you might or might not have. Go down the other route and run face first into invisible energy force fields, only detectable by “throwing a screw in front of you”, which the game neglects to tell you how to do, thus seeing yourself either pressing keys in a process of elimination, or stopping to check the controls, something I haven’t had to do on a FPS for about 5 years, along with spamming the quick save button every time a fight ends which I lived through. The game is riddled with this kind of sloppy half made quality, leaving the only pulling factor, the universe it is situated in, far from immersive or attention grabbing.

Combat feels like a badly AI’ed multiplayer game, the type of game that is meant for human players, and an AI system has been pasted on later for people with no friends (see Battlefield 1941). Huge combat flaws like, large swamp areas filled with enemies that are able to see you through the reeds and bushes, leaving you to fire wildly in the hopes of hitting anyone, with their aim completely unhindered. Coupled with the bizarre particle effect triggered when hitting plants, which had me convinced my bullets weren’t making it through them at all. There is a fine line between genius and stupidty, as with flashes of sharp-shooting brilliance from the AI, we have moments of mind numbing incompetence as 8 enemies run to the same position for cover, in the same place as my cross hairs were trained for a headshot, 1 meter away from them, on the other side of a door archway. How are you expected to care about anything in a world, where the most simple and enjoyable act of shooting a gun at someone who isn’t you, has all the fun taken out of it? I mean, when peek-a-booing around corners becomes your most powerful offensive tool, surely a rework of the fighting system is in order? I digress…

If you are willing to delve into every character, sub character and storyline other than the main plot, there is a huge amount of content to be had. The maps are giant varied and expansive terrains, and exploration and movement between them is as simple as turning and running in the direction (If you don’t want to ask a guide for a short cut.) The game is very loot heavy, most human characters drop the weapons and items they had on them. This adds a sense of grim reality when after a battle you find yourself scavenging the bodies of friends and enemies alike, for weapons, ammunition and supplies, and as there is no character requirement for the use of any of the weapons in the game, once you pick it up its yours, forever. Which may be fun the first few times, scavenging a free weapon, but there is a sense of detachment and envy that comes with it, like that person on the ground earned this gun, and I am just stealing it. Which quickly brings me back to a negative about the game, it breads a kind of hoarder nature within you, where you have to have everything incase at some point you need it, and you daren’t leave anything behind incase you never come back here again, and everything is ridiculously expensive so buying it is beyond your means. So you rightly, start dwelling over your inventory, only to have everything stolen from you, never to get it back. Utterly infuriating.

One of the things that did impress me was that all of the maps you enter seem to be living, breathing, reacting environments, i.e. you can stumble upon a corpse of someone who was recently killed, by whatever, something unknown to you, something else currently on the map? The key interesting thing is that it happened independent of you, and your character is just finding on the occurrence, he’s just along for the ride.

Graphically the game is lovely, and level design although obviously sparse in places on purpose, has some nice touches with worn down walls and buildings, all of them feeling as if they have been lived in with some real subtle human touches. Even the more advanced army bases, that are now to coin a phrase “held together with duct tape”, feel as if they were once bustling and functional, now reduced to mere squatters’ fortresses. Although with all settings on high the dynamic lighting makes even the best graphics cards yelp for mercy, you may find yourself as I did, turning the advanced graphics off. The game is still perfectly playable, even when not seen in its best light…*cough*

After being blocked in a main story mission by a flame that was spawned to make my escape from an underground facility more dramatic, I found myself unable to pass though it, untill after jumping on a barrier found I could then “JUMP ONTO THE HORIZONTAL JET OF FLAME” and escape. I then decided to read up on the game and try to get some back story into why its so utterly broken, I was interested to find out that apparently the original Stalker went through the same teething problems. Which were later sorted out by constant patches and updates. But I don’t know what to recommend, if sorted out this game has enough to rival the large and interestingly populated environments of Oblivion, the gun play and faction choices of the great Deus Ex, and a watered down, but still edgey dark play style of Bioshock. But right now Its just soo far from being great, and currently its not even good. Would I really recommend you buy the game, and put it on the back burner until it perhaps stops sucking?

… Not for all the “Artifacts” in the “Zone”.

/105

22 comments ↓

  1. I had to disagree with this rewiew, alltouhg I accept yor opinion.

    I love the game, when it works and does not… You dont even mention the buggs that so many people are complining about, include me. Constant crashes to desktop, scripterrors, bugtraps and so on…

    If the games was fixed from the beginning it had been the number one PC-game this year. Of course GSC working on patches that hopefully will correct most of CTD…

    Sorry for my english. Cheers from Sweden

  2. This is bloody hilarious, love your writing style man :)

  3. your review sucks… its plain wrong, if you cant read manueals before playing a game, or if you just cant blame yourself for not doing so… man you are lost, stop writing reviews, do yourself a favour …

  4. I think you missed an aweful lot. And yes..read the manual, hey the swamp sare a tutorial for bolts and whatnot.

    Stalker pisses me off, but for different cause than yours. For one, the bugs,..I havn`t seen but one, and it was too good. I shotgunned a last guy in a swamp mission, and he went straight up into the cieling with his legs kicking. It was so good I was suspicous, since i ‘hoarded’ his inventory. Yeah, I am having to do more of that this time around than SOC,..money seem`s tighter.

    The voice acting..this isn`t a Great Britain-West europe-US, or any other game in this particular grouping, besides Russian. I get a royal kick out of it..it`s different even when it`s cheesy or whatever. It speaks for it`s own culture.
    And the art behind the graphics, and that atmosphere..heck yeah..And the combat is above average also, despite glitches.
    All I have to say, that 5.5..well..think you skidded by something and missed it big-time.

  5. And why didn`t you mention the bugs?

  6. Well you know, we kind of figured this would get some bad feedback.

    Personally for me, i didn’t have any script errors or crashes. So i didn’t want to step away from things i hadn’t experienced myself.

    What do you want me to do? When everything i dipped my wick into had glaring flaws, wasn’t particularly fun and the so called gritty immersion was relatively none existent. I cant spend an entire review talking about a vague feeling of joy sitting around a camp fire as a NPC plays guitar, its not practical.

    I ended by saying its got a lot of potential behind its shoddiness, that could even rival AAA titles, and that there IS hope for it in the future. But quite frankly that remains to be seen.

    As for the manual thing…..my bad. :(

  7. I just finished Clear Sky last night. I have a couple choice words for the last bit; but you apparently never actually got that far.

    May I inquire as to what difficulty you were playing on? Many of the flaws you stated with the enemy AI seemed mostly non-existent when playing on “STALKER” difficulty. (Well; they could still shoot through shrubbery with ease – that is easily fixed by trying not to hide behind shrubbery!).

    On that note; if I hadn’t played the original STALKER so much; i’m sure that I would have had absolutely no chance to survive in Clear Sky on “STALKER” difficulty; this game is unbelievably tough at times.

  8. ha ha. i love it. i more trust this review and g4. and seems gs got it right too..game spot gave stalker soc a 8.5 it should have been 7.5. it was is the most buggy and problematic game i own.. i got my game the first day it came out. out of the box saves did not work and tons of other problems.. well i did not play my New Un Playable Game again until after patch 10003 and faiakes mod 2.1.ha ha the first week gsc had like 10,000 complaints and on its at the time dial up severs.it was a hoot. they did manage to most most all main mission stuff kruglov and the freedom military base area with patch 10004.. but even then you might have to do the missions multi times be for you got paid or could advance what ever..

    moders carried stalker soc. and then they needed fixes and if you felt like pulling your hair out to mess with most of them..heck they would have multi addictions of the same mod for different patches all in the same thread and many of them are like 2000 pages of junk you have to read..and then figure out what patch they are talking about or what ever.. its like a cluster phuck.. every posting comments and bug reports and talking about 6 version of a mod in the same thread.. they should have started a different thread per mod per patch..

    oh ya. i liked stalker i played it some 40x both mod and vanilla. and made a 430 video play through on youtube.oh ya the 1 video i resided to rag on gsc for all the crap in the game..im constantly personally attacked by stalker fan boys..i turned off comments for that video. but of the 20 or so i know that own it..only 3 finished it and only 2 of them played it more than 1x.. see with stalker soc.you learned a whole new game skill if you cared to play..it was the art of keeping stalker from crashing or hard locking or babying it so it would maybe work like it should..and then all of the lies and guff and fan boy attacks..ha ha most all these sites i read 13 out of 15 posts say its buggy and they are disappointed and more of the same gsc bull chit.. then you have the 2 folks that say its perfect or they are attacking folks.. well.

    well i believe the other 13 folks not the 2. im in no hurry to buy clear sky.. and only a few of my friends will buy it at all.unless to just say they have it.. and after reading how its just another junk gsc game that falls short of promises or expectation.. ha ha

    google either stalker bugs or clear sky bugs and see what you get. id wait and by this cs after a few more patches and it for sure costs less. do not let fan boys help gsc to rip you off again with this game.. see ya..

  9. marius matei

    October 12th, 2008

    Man I won’t say that your review suck,I would say that simply you didn’t understand the Zone/the game. The Clear Sky AI is one of the best on the market (what kind of games have you played in your life man if for you this game’s AI is weak ?) Everyone who played STALKER I & II will take a good look at you hearing you saying that the AI is dull.Your credibility is simply GONE with this statement.You are finished ! “The ZONE don’t want you dude”;)

  10. Seriously, everyone has their own opinion right?
    btw, i cant play the game though..its like my pc didn’t pass the requirement. is that a bug or something? But i can play oblivion and crysis perfectly.

  11. maybe respecting other’s thoughts arent bad isnt it?
    but on my own experience, i started playing ClearSky like a week ago and im happy with it..havent played a game where you can go everywhere…almost…and people only start giving complaints that is because they cant run or either cant play the game because of the bugs..(which i hope DeepSilver will do something about it) but if this game was bugfree im sure that all of you would also be happy with this game…and maybe iwas just lucky that i havent really gone through any bug/crash part of the game..not a single time, been playing 8hrs a day straight with it.. =)

  12. Stefan from South Africa

    November 13th, 2008

    I think everyone would respect your review more if you broke it down a little…. like 9/10 for graphics and 2/10 playability (because of bugs) and then get an average…. Cause it sounds like most people who dont like the game is only because of the stupid bugs(Which really do break the game down). But in comparrison to what the game offers (Atmospheric smoke, DX 10 Dynamic lighting, NPC AI and Factions) the bugs can be fixed but the lack of the forementioned cannot…

  13. Chris up North

    December 8th, 2008

    December 08, 2008. Just got Clear Sky and played through 8 hours of it. Yes I have SOC and loved it. I agree that the original bugs did indeed hamper the game, that is why I waited before purchase.

    As far as level design, immersion elements, story I would rate it at 8.5 for very good but nothing exceptionally unique about it. Its a good story that falls in line with the STALKER cannon, makes sense, and doesn’t make you scratch your head. The graphic enhancements really make the environments fantastic to walk around in.
    They redesigned the artifacts, anomilies, and the whole item system. Anomilies are now more deadly, harder to detect, and avoid. Artifacts you must now ‘hunt’ for rather than just find. These attributes have also been changed. Weapons and Armor can now be repaired and upgraded, which is fantastic and something SOC clearly lacked. Some new weapons as well. There are new armor attributes as well with some very cool effects such as Acid and more Psy effects.

    The AI is well done, not perfect, but enjoyable. There are noticeable pathing scripts for minor missions that are redundant but these don’t take away from the game in a negative way. After all it is a minor mission that is replayable… so its expected to be a little repetitive. Enemies are much harder than they were in SOC, you die much faster, and at the beginning are clearly outgunned. Stealth seems to work much better than it did in SOC, I could actually assasinate enemies with a silenced weapon and not be noticed.

    On a negative side the AI seems to not see you when fighting with allies… they seem to push your PC out of the way if you are in “there” spot, which can be annoying when you want to line a shot up and suddenly your being pushed into a wall. This makes fighting in group a little annoying sometimes. Enemies can spot you behind tall grass or hedges when in visual distance, and maintain their accuracy – sneaking can help to avoid this to some extent.

    I would give the AI a 7.0 because it is not a huge improvement from SOC and some Pathing issues, but it is better than a lot of other games, except for mission the AI is free wandering.

    I enjoy the game and can look past its weaknesses as now the game is far from unstable. All the new content will make for some awesome new mods.

  14. Nice work with the update Chris, Thanks.

  15. MatthiasFsa

    April 10th, 2009

    To be honest, I bought Clear Sky some time ago, and I’m still fighting agains bugs. I installed the last patch, and I got a whole new bunch of bugs!!! No I can’t even complete some main quests some times because they just wont give me the damned mission… pisses me off, so today after months of insulting myself for buying it, desided to uninstall it, I don’t even want to know how it finishes.
    Seriously, if you’re gonna make a game, do it right, instead of ripping everyones asses. And to those who never encountered a bug (or pretend to never have encountered one) good luck and have a happy life -.-”

    (excuse my english)

  16. douglas bolton

    April 11th, 2009

    lots of problems with the game wouldnt rate it and impossible to complete battlefield is a much better game

  17. here we are may 2009 and its still a bugged up broken $100 coaster, I vote that we get together and burn GSC to the ground

  18. Stefan from South Africa

    June 19th, 2009

    I agree, the game only became enjoyable once i put the cheat on that makes me God-Like.

  19. Got this Game extracted all game files from the .dbs even patches Re-organised the structure of game directorys, Much faster now can’t play online but who cares about MP single is working great, I have now made changes to all weapons Real life part stats, I need help changing AI script for night so they work like in Oblivion Lost mod enemy will only see you and shoot you if Torch is on you or has NV this would be great.

    For Directx9 users, DX9 fence wire and camo mesh is missing but its not really missing the render thinks it’s a transparent texture not created correctly by GSC so it does not appear in game this fix is Called ( antidegradation_v11 ) google it im lazy, Also Using Custom game/Weapon sounds and modded most files to accomodate this Running the big Texture pack by ( S.H.A.R.P.E.R. FULL ) better textures.

    Do not use the badmotha_cs_mods_v1 on 1.5.10 the scripts are written differently this can cause errors and trigger BugTrap instead extract the gamedata files and find this file
    ( sr_no_weapon.script ) – (gamedata\scripts\sr_no_weapon.script )
    open in notepad scroll to bottom
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    function action_no_weapon:zone_enter()
    self.state = state_inside
    bind_stalker.hide_weapon(self.object:id())
    end
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    Change to this

    bind_stalker.restore_weapon(self.object:id())

    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    function action_no_weapon:zone_enter()
    self.state = state_inside
    bind_stalker.restore_weapon(self.object:id())
    end

    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

    make the zone_enter() function same as zone_leave()
    all is well all zones can be fired in you can try and wipe out the Clear Sky camp if you like.

    If you dont have mods installed at all
    get your fsgame.ltx in the root of stalker and make it like this
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    $app_data_root$=true|false|C:\Users\Public\Documents\STALKER-STCS\
    ;abbreviation = recurs|notif| root| add| ext| description
    $arch_dir$ = false| false| $fs_root$
    $game_arch_mp$ = false| false| $fs_root$| mp\
    $arch_dir_levels$ = false| false| $fs_root$| levels\
    $arch_dir_resources$ = false| false| $fs_root$| resources\
    $arch_dir_localization$ = false| false| $fs_root$| localization\
    $arch_dir_patches$ = false| false| $fs_root$| patches\
    $game_data$ = true| false| $fs_root$| gamedata\
    $game_ai$ = true| false| $game_data$| ai\
    $game_spawn$ = true| false| $game_data$| spawns\
    $game_levels$ = true| false| $game_data$| levels\
    $game_meshes$ = true| false| $game_data$| meshes\| *.ogf;*.omf| Game Object files
    $game_anims$ = true| false| $game_data$| anims\| *.anm;*.anms| Animation files
    $game_dm$ = true| false| $game_data$| meshes\| *.dm| Detail Model files
    $game_shaders$ = true| false| $game_data$| shaders\
    $game_sounds$ = true| false| $game_data$| sounds\
    $game_textures$ = true| false| $game_data$| textures\
    $game_config$ = true| false| $game_data$| configs\
    $game_weathers$ = true| false| $game_config$| environment\weathers
    $game_weather_effects$ = true| false| $game_config$| environment\weather_effects
    $textures$ = true| false| $game_data$| textures\
    $level$ = false| false| $game_levels$
    $game_scripts$ = true| false| $game_data$| scripts\| *.script| Game script files
    $logs$ = true| false| $app_data_root$| logs\
    $screenshots$ = true| false| $app_data_root$| screenshots\
    $game_saves$ = true| false| $app_data_root$| savedgames\
    $downloads$ = false| false| $app_data_root$
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

    Weapons are evil now using the real stats from gun testing
    ( Velocity Range RPM ), Npcs can shoot alot further than Before so can i it’s great GSC has it so when you put on a Silencer your weapon Stats go up more, So i reversed this for my self 4% reduction on Silenced Weapon Range changing all these files is easy Do not copy from older mods only compare changes if you like the most old MODS Trigger Bug trap and when you extract the whole game and just play using the GAMEDATA Dir no dbs etc ( ati.ogg ) errors up bugtrap delete it rename one of the empty ( .ogg ) files something about the comment is not valid rename copy rename .oggs that fail works the best just make sure its a Similar sound buggy game FUXED FOR ME

  20. My Game Dir is like this i have 2 installs on my machine of SCS original with extracted files in ( unpacker\ ) and a Modded Copy of SCS
    Using this ( stalker_soc_and_cs_unpacker.zip )
    Google it,

    Making a seperate modded SCS game
    create a folder in your games folder or where you install things
    ( scsm\ ) or whatever you like
    Copy everything from the ( bin\ ) folder and everything from (S.T.A.L.K.E.R. – Clear Sky\ – install directory ) ONLY THE “Files not the Folders” put them in ( scsm\ – or whatever you created )

    Inside ( scsm\ ) make a gamedata folder ( scsm\gamedata\ )
    Goto your unpacker folder
    ( S.T.A.L.K.E.R. – Clear Sky\unpacker\unpacked\ ) copy all the files inside it to your mod game scsm

    ( scsm\gamedata\ )
    you should have
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    \StalkerCS\gamedata\ai
    \StalkerCS\gamedata\anims
    \StalkerCS\gamedata\configs
    \StalkerCS\gamedata\meshes
    \StalkerCS\gamedata\scripts
    \StalkerCS\gamedata\shaders
    \StalkerCS\gamedata\sounds
    \StalkerCS\gamedata\spawns
    \StalkerCS\gamedata\textures
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

    now goto your ( gamedata\configs\localization.ltx )
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    [string_table]
    language = eng
    font_prefix = ;_west ;_cent
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    Mine extracted as Russian ( language = rus )

    Now edit your ( fsgame.ltx ) in main directory of mod
    ( scsm\fsgame.ltx – The mod game not original )

    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

    $app_data_root$ = true| false| $fs_root$| player\
    ;abbreviation = recurs|notif| root| add| ext| description
    $arch_dir$ = true| true| $fs_root$|
    ;$game_arch_mp$ = true| true| $fs_root$| gamedata\levels\mp\
    $arch_dir_levels$ = true| true| $fs_root$| gamedata\levels\
    $arch_dir_resources$ = true| true| $fs_root$| gamedata\
    ;$arch_dir_localization$ = true| true| $fs_root$| gamedata\
    ;$arch_dir_patches$ = true| true| $fs_root$| gamedata\
    $game_data$ = true| true| $fs_root$| gamedata\
    $game_ai$ = true| true| $fs_root$| gamedata\ai\
    $game_spawn$ = true| true| $fs_root$| gamedata\spawns\
    $game_levels$ = true| true| $fs_root$| gamedata\levels\
    $game_meshes$ = true| true| $fs_root$| gamedata\meshes\| *.ogf;*.omf| Game Object files
    $game_anims$ = true| true| $fs_root$| gamedata\anims\| *.anm;*.anms| Animation files
    $game_dm$ = true| true| $fs_root$| gamedata\meshes\| *.dm| Detail Model files
    $game_shaders$ = true| true| $fs_root$| gamedata\shaders\
    $game_sounds$ = true| true| $fs_root$| gamedata\sounds\
    $game_textures$ = true| true| $fs_root$| gamedata\textures\
    $game_config$ = true| true| $fs_root$| gamedata\configs\
    $game_weathers$ = true| true| $fs_root$| gamedata\configs\environment\weathers
    $game_weather_effects$ = true| true| $fs_root$| gamedata\configs\environment\weather_effects
    $textures$ = true| true| $fs_root$| gamedata\textures\
    $level$ = true| true| $game_levels$
    $game_scripts$ = true| true| $fs_root$| gamedata\scripts\| *.script| Game script files
    $logs$ = false| false| $fs_root$| logs\
    $screenshots$ = true| true| $fs_root$| screenshots\
    $game_saves$ = true| false| $app_data_root$| savedgames\
    $downloads$ = true| false| $fs_root$| downloads\

    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

    save that file try loading
    XrEngine.exe in mod folder

    you will need your dvd to play your modded copy unless you have a crack not going into that people complain and cry and call pirate, I am using a crack because its easier considering how many other games i play, Some of the files will error on vista right click on ( gamedata ) folder make all read only when you edit a file you just un tick etc then retick.

    Some sounds have bugged comments and Bugtrap goes mental just find the file click preview then maximise window scroll to bottom find the errored .ogg file play it find a match Copy and replace is the best

  21. Heh.. I havnt actually started on the game. But thinking of all the bugs(more than monsters) i will be fighting in this game.. Im giving second thoughts of even downloading this game.. I hope i wont have to encounter as much bugs as all of you.. After all, i feel they should have updated it..

  22. lol u lads with bugs and such must go looking for them iv only see one bug and that was also in soc when raining and lighting pish the hole sky freaks out in lines of light and that thats the only bug iv seen as well as ur missions cancleing when u have 1 guy to kill on but thats not a bug thats script so iv read but great game runing around for hours selling ur mass looting sprea so u can get that 1 peace of armer befor all ur mouny gets stolen.

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Developer:
GSC Game World

Publisher:
Deep Silver

Genre:
FPS