September 27th, 2008 ~ "Why shouldn't you wear Ukranian underpants? Chernobyl fallout."
S.T.A.L.K.E.R.: Clear Sky

If I told you that there is a game out there that combines the best parts of such titles as Oblivion, Bioshock and Deus Ex, you would say to me, “Holy cow man you’ve hit the honey pot, whatever is this game called?” To which I would lift up my shirt and show you the several gouges of flesh I had pulled out of myself, purely to have something substantial enough to throw at the my computer monitor in frustration. I would lean over and whisper into your ear as my moist seeping chest presses against yours “Stalker: Clear Sky, of course.”
I’ll admit it now, I didn’t play the first one, there… are you happy? What I lack in background knowledge of the previous title, I made up for in my anticipation. The anticipation to sink my teeth into a game series that is apparently “atmospheric as f!ck.” Set before the original, a prequel if you will, the Zone (Chernobyl disaster) has decided to kick up a hissy fit. After a team of Stalkers have made their way to its centre, anomalous energy waves have swept across the Zone, changing and twisting it from the way it once looked… or will look? Heemmngh! After a short cut scene showing your character leading some scientists across the Zone, you are hit by an energy wave and knocked unconscious. You awake in a town of people all loyal to the faction Clear Sky. After some forgettable dialogue, and equally long winded and forgettable exposition, you have a mission. And you are the only person who can carry it out, roll on mediocrity.
I have been lead to believe over the years, perhaps wrongly so, that tutorials are meant to be your first fun sample into the basics of the game. “Hello and welcome. Thank you for buying me, lets have fun together. Here, try this. You’re good at that aren’t you? See you next time. Love you!” Stalker greets you with a realistic and nostalgic face slap, reminding you how games used to be, and how far player friendly games have come. Go down one route, die of radiation poisoning, but it won’t explain to you sufficiently how to look out for radiation, nor will I explain later when you’re slowly dieing from nothing, that you have to cure yourself of radiation sickness with medicine you might or might not have. Go down the other route and run face first into invisible energy force fields, only detectable by “throwing a screw in front of you”, which the game neglects to tell you how to do, thus seeing yourself either pressing keys in a process of elimination, or stopping to check the controls, something I haven’t had to do on a FPS for about 5 years, along with spamming the quick save button every time a fight ends which I lived through. The game is riddled with this kind of sloppy half made quality, leaving the only pulling factor, the universe it is situated in, far from immersive or attention grabbing.
Combat feels like a badly AI’ed multiplayer game, the type of game that is meant for human players, and an AI system has been pasted on later for people with no friends (see Battlefield 1941). Huge combat flaws like, large swamp areas filled with enemies that are able to see you through the reeds and bushes, leaving you to fire wildly in the hopes of hitting anyone, with their aim completely unhindered. Coupled with the bizarre particle effect triggered when hitting plants, which had me convinced my bullets weren’t making it through them at all. There is a fine line between genius and stupidty, as with flashes of sharp-shooting brilliance from the AI, we have moments of mind numbing incompetence as 8 enemies run to the same position for cover, in the same place as my cross hairs were trained for a headshot, 1 meter away from them, on the other side of a door archway. How are you expected to care about anything in a world, where the most simple and enjoyable act of shooting a gun at someone who isn’t you, has all the fun taken out of it? I mean, when peek-a-booing around corners becomes your most powerful offensive tool, surely a rework of the fighting system is in order? I digress…
If you are willing to delve into every character, sub character and storyline other than the main plot, there is a huge amount of content to be had. The maps are giant varied and expansive terrains, and exploration and movement between them is as simple as turning and running in the direction (If you don’t want to ask a guide for a short cut.) The game is very loot heavy, most human characters drop the weapons and items they had on them. This adds a sense of grim reality when after a battle you find yourself scavenging the bodies of friends and enemies alike, for weapons, ammunition and supplies, and as there is no character requirement for the use of any of the weapons in the game, once you pick it up its yours, forever. Which may be fun the first few times, scavenging a free weapon, but there is a sense of detachment and envy that comes with it, like that person on the ground earned this gun, and I am just stealing it. Which quickly brings me back to a negative about the game, it breads a kind of hoarder nature within you, where you have to have everything incase at some point you need it, and you daren’t leave anything behind incase you never come back here again, and everything is ridiculously expensive so buying it is beyond your means. So you rightly, start dwelling over your inventory, only to have everything stolen from you, never to get it back. Utterly infuriating.
One of the things that did impress me was that all of the maps you enter seem to be living, breathing, reacting environments, i.e. you can stumble upon a corpse of someone who was recently killed, by whatever, something unknown to you, something else currently on the map? The key interesting thing is that it happened independent of you, and your character is just finding on the occurrence, he’s just along for the ride.
Graphically the game is lovely, and level design although obviously sparse in places on purpose, has some nice touches with worn down walls and buildings, all of them feeling as if they have been lived in with some real subtle human touches. Even the more advanced army bases, that are now to coin a phrase “held together with duct tape”, feel as if they were once bustling and functional, now reduced to mere squatters’ fortresses. Although with all settings on high the dynamic lighting makes even the best graphics cards yelp for mercy, you may find yourself as I did, turning the advanced graphics off. The game is still perfectly playable, even when not seen in its best light…*cough*
After being blocked in a main story mission by a flame that was spawned to make my escape from an underground facility more dramatic, I found myself unable to pass though it, untill after jumping on a barrier found I could then “JUMP ONTO THE HORIZONTAL JET OF FLAME” and escape. I then decided to read up on the game and try to get some back story into why its so utterly broken, I was interested to find out that apparently the original Stalker went through the same teething problems. Which were later sorted out by constant patches and updates. But I don’t know what to recommend, if sorted out this game has enough to rival the large and interestingly populated environments of Oblivion, the gun play and faction choices of the great Deus Ex, and a watered down, but still edgey dark play style of Bioshock. But right now Its just soo far from being great, and currently its not even good. Would I really recommend you buy the game, and put it on the back burner until it perhaps stops sucking?
… Not for all the “Artifacts” in the “Zone”.






Christer
September 29th, 2008
I had to disagree with this rewiew, alltouhg I accept yor opinion.
I love the game, when it works and does not… You dont even mention the buggs that so many people are complining about, include me. Constant crashes to desktop, scripterrors, bugtraps and so on…
If the games was fixed from the beginning it had been the number one PC-game this year. Of course GSC working on patches that hopefully will correct most of CTD…
Sorry for my english. Cheers from Sweden
Surrealist
September 29th, 2008
This is bloody hilarious, love your writing style man
hitomo
September 30th, 2008
your review sucks… its plain wrong, if you cant read manueals before playing a game, or if you just cant blame yourself for not doing so… man you are lost, stop writing reviews, do yourself a favour …
s.smith
September 30th, 2008
I think you missed an aweful lot. And yes..read the manual, hey the swamp sare a tutorial for bolts and whatnot.
Stalker pisses me off, but for different cause than yours. For one, the bugs,..I havn`t seen but one, and it was too good. I shotgunned a last guy in a swamp mission, and he went straight up into the cieling with his legs kicking. It was so good I was suspicous, since i ‘hoarded’ his inventory. Yeah, I am having to do more of that this time around than SOC,..money seem`s tighter.
The voice acting..this isn`t a Great Britain-West europe-US, or any other game in this particular grouping, besides Russian. I get a royal kick out of it..it`s different even when it`s cheesy or whatever. It speaks for it`s own culture.
And the art behind the graphics, and that atmosphere..heck yeah..And the combat is above average also, despite glitches.
All I have to say, that 5.5..well..think you skidded by something and missed it big-time.
s.smith
September 30th, 2008
And why didn`t you mention the bugs?
Pete
September 30th, 2008
Well you know, we kind of figured this would get some bad feedback.
Personally for me, i didn’t have any script errors or crashes. So i didn’t want to step away from things i hadn’t experienced myself.
What do you want me to do? When everything i dipped my wick into had glaring flaws, wasn’t particularly fun and the so called gritty immersion was relatively none existent. I cant spend an entire review talking about a vague feeling of joy sitting around a camp fire as a NPC plays guitar, its not practical.
I ended by saying its got a lot of potential behind its shoddiness, that could even rival AAA titles, and that there IS hope for it in the future. But quite frankly that remains to be seen.
As for the manual thing…..my bad.
Syl
September 30th, 2008
I just finished Clear Sky last night. I have a couple choice words for the last bit; but you apparently never actually got that far.
May I inquire as to what difficulty you were playing on? Many of the flaws you stated with the enemy AI seemed mostly non-existent when playing on “STALKER” difficulty. (Well; they could still shoot through shrubbery with ease - that is easily fixed by trying not to hide behind shrubbery!).
On that note; if I hadn’t played the original STALKER so much; i’m sure that I would have had absolutely no chance to survive in Clear Sky on “STALKER” difficulty; this game is unbelievably tough at times.
ezeht
September 30th, 2008
ha ha. i love it. i more trust this review and g4. and seems gs got it right too..game spot gave stalker soc a 8.5 it should have been 7.5. it was is the most buggy and problematic game i own.. i got my game the first day it came out. out of the box saves did not work and tons of other problems.. well i did not play my New Un Playable Game again until after patch 10003 and faiakes mod 2.1.ha ha the first week gsc had like 10,000 complaints and on its at the time dial up severs.it was a hoot. they did manage to most most all main mission stuff kruglov and the freedom military base area with patch 10004.. but even then you might have to do the missions multi times be for you got paid or could advance what ever..
moders carried stalker soc. and then they needed fixes and if you felt like pulling your hair out to mess with most of them..heck they would have multi addictions of the same mod for different patches all in the same thread and many of them are like 2000 pages of junk you have to read..and then figure out what patch they are talking about or what ever.. its like a cluster phuck.. every posting comments and bug reports and talking about 6 version of a mod in the same thread.. they should have started a different thread per mod per patch..
oh ya. i liked stalker i played it some 40x both mod and vanilla. and made a 430 video play through on youtube.oh ya the 1 video i resided to rag on gsc for all the crap in the game..im constantly personally attacked by stalker fan boys..i turned off comments for that video. but of the 20 or so i know that own it..only 3 finished it and only 2 of them played it more than 1x.. see with stalker soc.you learned a whole new game skill if you cared to play..it was the art of keeping stalker from crashing or hard locking or babying it so it would maybe work like it should..and then all of the lies and guff and fan boy attacks..ha ha most all these sites i read 13 out of 15 posts say its buggy and they are disappointed and more of the same gsc bull chit.. then you have the 2 folks that say its perfect or they are attacking folks.. well.
well i believe the other 13 folks not the 2. im in no hurry to buy clear sky.. and only a few of my friends will buy it at all.unless to just say they have it.. and after reading how its just another junk gsc game that falls short of promises or expectation.. ha ha
google either stalker bugs or clear sky bugs and see what you get. id wait and by this cs after a few more patches and it for sure costs less. do not let fan boys help gsc to rip you off again with this game.. see ya..
marius matei
October 12th, 2008
Man I won’t say that your review suck,I would say that simply you didn’t understand the Zone/the game. The Clear Sky AI is one of the best on the market (what kind of games have you played in your life man if for you this game’s AI is weak ?) Everyone who played STALKER I & II will take a good look at you hearing you saying that the AI is dull.Your credibility is simply GONE with this statement.You are finished ! “The ZONE don’t want you dude”;)
Ayz
October 16th, 2008
Seriously, everyone has their own opinion right?
btw, i cant play the game though..its like my pc didn’t pass the requirement. is that a bug or something? But i can play oblivion and crysis perfectly.
Helkaia
October 21st, 2008
maybe respecting other’s thoughts arent bad isnt it?
but on my own experience, i started playing ClearSky like a week ago and im happy with it..havent played a game where you can go everywhere…almost…and people only start giving complaints that is because they cant run or either cant play the game because of the bugs..(which i hope DeepSilver will do something about it) but if this game was bugfree im sure that all of you would also be happy with this game…and maybe iwas just lucky that i havent really gone through any bug/crash part of the game..not a single time, been playing 8hrs a day straight with it.. =)
Stefan from South Africa
November 13th, 2008
I think everyone would respect your review more if you broke it down a little…. like 9/10 for graphics and 2/10 playability (because of bugs) and then get an average…. Cause it sounds like most people who dont like the game is only because of the stupid bugs(Which really do break the game down). But in comparrison to what the game offers (Atmospheric smoke, DX 10 Dynamic lighting, NPC AI and Factions) the bugs can be fixed but the lack of the forementioned cannot…