Smugglers 5 PC Review

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Smugglers 5 is a futuristic title where 4 warring factions are vying for control of the universe. What your role is in this game is decided completely by you. The game lets you choose between several different classes like a bounty hunter, fighter or merchant trader which will decide what perks will be open to you as you progress through the game and will also decide what path you will be particularly skilled at.

You can also choose your allegiance – whether you want to fight or capture VIP’s for one of the warring factions, capitalize on the turmoil as a freelance trader or put your own ideals in place and join the fray as a pirate nation is a choice you will have to make. There are hundreds of systems to travel, fight and trade through and countless mini-stories and side quests to enjoy on the side. The game is all about choice and, unlike some other games where choice is merely an option, your decision could have incredible and very important effects.

For example, the class that you choose to start off with gives you a particular skill tree to follow with perks which are unique in most cases. If you have chosen to be a trader but a few years down the line you decide you want to take part in the fighting and start capturing VIP’s, you will find it to be an extremely difficult task which would otherwise not have been a problem if you had chosen to become a bounty hunter. If you have broken off from your faction and started your own nation, if you make some particularly unpopular decisions for your population, do not be surprised when they suddenly change their allegiance back to their old faction.

The game exceedingly makes you feel as if your decisions have weight and importance in the universe. Even delivering war supplies to planets or evacuating civilians can completely change the tide in a war. However, although the unique selling point in the game is completed to a nearly perfect standard, there are some points where you wish you could have a little more choice. You can only choose the look of your pilot out of a few premade casts, your empire will automatically be named “[Your Pilots Name]’s empire” with seemingly no way to change the name or that you start as a pirate nation, and you cannot make peaceful negotiations with the factions so you will find yourself constantly rushing about warring should you choose to break away. These are just minute details, but ultimately you feel as if they should have been included. Still – the end result is fantastic anyway.