Red Faction: Guerilla Xbox 360, Playstation 3 Review
Alec Mason has come to Mars to work in the mining colonies alongside his brother Dan, unaware that the Earth Defence Force – the liberators in the first Red Faction – have turned into a fascist regime and are making everybody’s lives a living hell. Why should we care? Because Alec is going to bring them down, and he’s going to destroy absolutely everything to do it. That’s it, that’s your story, and now that it’s out of the way, we can get down to the important stuff: Blowing shit up.
Not in the literal sense, of course. Instead, Volition have somehow managed to make every single wall, building, vehicle and signpost fully destructible. If you’ve been playing video games for a good while now, the alarm bells should be ringing and vivid memories of such promises from years gone by should be flashing before your eyes. Forget them, right now. This is not some clever masquerade in which 3D models are replaced behind smoke screens, or preset animations take over as soon as an event is triggered; this is real-time physics-based destruction, and much like the game’s protagonist, it is revolutionary. God knows what sort of black magic Volition have used to make it work, but the important thing is that it does. Striking the base of a chimney stack with Mason’s iconic sledgehammer causes bricks to go flying, leaving a jagged hole at the place of impact. Hitting the base again removes more of the tower’s foundations, causing it to creak and moan under the strain. A final blow and the entire thing starts to lean, toppling over and smashing into a nearby building, crumbling on impact and taking out half of the adjacent structure with it.
Never has something so simple felt so satisfying. Had this been a tech-demo, or a toy in which you can simply wreak havoc and observe the nature of collisions and demolition it would have been good, but surrounding the fundamental laws of Guerrilla’s technology is an action game to rival the best of them. Volition are no strangers to success. Saints Row 2 was one of the surprise hits of 2007, and like their tongue-in-cheek crime sim, Guerrilla takes place in an open-world sandbox. In order to claim victory over the EDF, each of the six sectors of colonised Mars must be liberated. This is done by accepting a variety of missions that are scattered about the map in true sandbox fashion. It may sound a little generic, but there is a twist. The condition of each sector is displayed via two status bars – one shows the amount of control the EDF has over the sector and the other shows the morale of the civilian population. Demolishing key EDF buildings and structures will cause them to lose control, as will successfully completing missions such as raids on EDF property and stealing EDF vehicles from convoys. Civilian morale can be raised by freeing hostages and protecting guerrilla strongholds, though civilian deaths will result in the opposite effect.
The impressive bit is how well these missions work with the Geomod technology. When charged with the task of freeing a hostage it’s quite easy to let the gamer inside you take over, spending a lengthy amount of time getting shredded by enemy gunfire as you attempt to approach the building head-on. Then you remember that you’re playing Red Faction: Guerrilla and normal gaming rules don’t apply, so you drive around to the back, smack a hole in the wall, untie the prisoner, and drive off into the sunset. Buildings are no longer static scenery; they’re part of the solution. From taking out the supports of an overhead bridge to slow pursuers, to bombing important structural areas of an enemy base in order to take out an entire legion of soldiers at once, there’s no end to the way in which the destructive nature of Guerrilla can be used to your advantage. Thanks to the physics based nature of it all, it never happens the same way twice. This would all fall flat, however, had the driving and shooting aspects failed to impress; amazingly, they don’t.
I say amazingly because given the open-world mechanics of the game, combined with the fact that everything can be reduced to rubble, it seemed too much to ask for a decent driving system as well. Regardless, they’ve somehow managed to pull it off, and although it’s not GTA IV standard, it features solid handling that emphasises the low gravity physics of the red planet. Combat is similarly robust, with a surprisingly competent cover system (initiated by a quick tap of the left bumper) which forces you to constantly rethink your tactical approach, as the scenery being used as a defence is blasted to smithereens. Enemies will flank your position, and constantly seek cover to evade the multitude of weapons that Alec Mason has at his disposal. This results in some truly epic fire fights, with tanks leveling buildings around you while you cling for dear life to the last bit of existing cover. It helps that Mason’s arsenal of modified mining tools are a joy to use, from the trusty hammer to the electrifying Arc Welder. Each one is unlocked by collecting salvage from the remains of demolished buildings and provides new ways to rid the planet of EDF troops. Volition have played on the fact the game isn’t exactly stooped in realism, and provide all sorts of weird and wonderful weapons with which to play.
As if the lengthy single player and everything it involves wasn’t enough, Guerrilla also comes packaged with an excellent online and local multiplayer. Online features five different game modes, some of which (capture the flag for instance) are quite familiar. The difference here is that all of the real time destruction seen in the single player campaign has made it online completely intact. This adds a whole new aspect to online play, requiring some serious thought into how to approach situations that in the past would only really have a single solution. This is made even more interesting by the inclusion of backpacks. Acting as a sort of class system, backpacks are pick-ups that are scattered around the battlefield and provide the user with a different ability depending on which pack it is. For example, the stealth pack renders the wearer temporarily invisible, while the rhino pack provides the ability to simply smash through whatever stands in their way. These can be changed at any time, provided a backpack distribution point can be located, and can change a game drastically.
While the main focus will no doubt be on the things you can get up to during the online modes, it should be noted that behind the scenes, the online experience is also handled incredibly well. Guerrilla uses a lobby system not so dissimilar to Halo 3, making it easy to invite friends, party up and move from game to game as a single entity. Its XP system works in a similar way to Call of Duty 4, providing new weapons and customisable options as you progress. Local multiplayer exists in the form of ‘Wrecking Crew’, a pass the pad party game in which players must take it in turns to cause as much damage as possible within a certain time limit and with a set weapon. There are four variations on this and each one demands a different approach, often resulting in great hilarity. If you’ve played Burnout’s crash mode, you’ll know the sort of thing to expect. Needless to say, it’s a welcome addition to an already full-to-bursting package.
It’s very difficult to say anything negative at all about Red Faction Guerrilla. Occasionally there’s pop up in the background, and missions that can get a little repetitive, but if that’s the kind of thing to put you off a game that’s chock-full of such delightful experiences, then you really don’t have a soul. From smacking your first wall with the sledge hammer, to running full speed through a military complex in a giant mech, like some kind of demented toddler at Lego Land, Red Faction: Guerrilla never ceases to excite or satisfy. It constantly rewards players throughout the single player campaign and always manages to introduce something new to change the way the game is played. It’s a thoroughly enjoyable adventure in an original and believable (if not exactly realistic) setting, and sets a totally new benchmark for technical achievement in a video game. Now go and blow something up already.








27 comments ↓
Thomas
June 5th, 2009
I am expecting this to be Far Cry 2 done right…
Monkey Rimmer
June 5th, 2009
I can’t wait to get home and bung this into my console! I’ve had it on pre-order ever since I played the demo. The idea that I can destroy pretty much everything on screen is amazing! I love Volition’s other main titles, Saints 2 has hardly been out of my machine for months! I can’t wait to get stuck into this one!!
Gloria Preston
June 5th, 2009
Only one thing to say about this game really, ‘Get your ass to Mars’
Nogert
June 5th, 2009
I’ve just rented it, it’s bloody fun so far. I had no idea it was coming out today but it was such a conicidence because just last night I watched Total Recall with a friend who hadn’t seen it before.
Gloria Preston
June 5th, 2009
There’s someone who hasn’t seen Total Recall, I don’t believe you.
Nogert
June 5th, 2009
Lol I thought it was strange too, not to worry I now educated one more person in the world
scarface kid627
June 7th, 2009
The best game in the world has all the concepts of a perfect game in one little disk which simply makes it impossible to be unbearable to buy. Perfect 10/10.
Steve
June 7th, 2009
Am I the only one who doesn’t like his coat?
I think its awful and if I have to wear such a dreadful coat for the whole game I may actually go insane.
Im not being superficial but the horrible use of colour, the weird camera angle and the general flat texture of the terrain has put me off this game completely. And I loved the first 2.
Not buying
Sean
June 8th, 2009
Congratulations, Steve.
Steve
June 8th, 2009
Yea, it sounds stupid I know.
But it looks like hes wearing a strip of road, seriously. I’m never usually superficial like this but after playing the demo I can honestly say the graphics and style of presentation (not the coat as such) has put me off the game and I think this is as legitimate a reason as any. This propably happens to all gamers eventually.
Im no graphic whore tho, I have a wii.
Rob
June 8th, 2009
And the point is, you enjoy playing your Wii too.
I can totally see where you’re coming from though, I’ve played the demo. Did not like the graphical style whatsoever. Felt a bit like bland samey landscapes with overly cartoony characters plonked on them.
That’s the multiplayer at least. People may have the same gripes with halo, but at least the stages had a little more splendour about them… Hmm. Not sure if it’d totally put me off, but it has a little for starters.
SiNTAX
June 9th, 2009
I don’t don’t know why but I just can’t get into this game at all
I’ve only played for a couple of hours and I’m board! I think I need to give it more time maybe? But after Infamous, which I love soooo much, (proper fun that!!) it just seems tame and really repetitive! And so bland to look at.
Like I said, maybe give it more time?
On a plus note, the Walker figure with the Game pre-order is mint!!
Ian
June 9th, 2009
Plaster or chip?
Grilled Seabass
June 9th, 2009
I totally agree with Steve. I played the demo and hated the art-style. It really prevented me from enjoying it I’m sorry to say.
2plus2isjoe
June 9th, 2009
Well I for one absolutely love it. I think they do enough to vary the landscape between areas to make it a palatable art style, the guerilla actions are generally really good fun, and I’m still not bored of wreaking random destruction on buildings
Add to that a solid, enjoyable and different multiplayer experience and I think the game really stands up well as one of the best sandbox games out there.
2plus2isjoe
June 9th, 2009
Also, why is the main character different in those promo shots to the one in the game?
Ian
June 9th, 2009
I was wondering that. I guess the screen-shots were taken from an early build, and the focus groups preferred the Vin Diesel look.
I’m not sure why so many people are hung up on the visual style. I felt that the sparsity of the Martian landscape seemed to emphasise the utter chaos that would ensue in the more built up areas, and like 2plus2isjoe, I felt that each area was varied enough to keep it interesting.
Those who haven’t played the full game should take into consideration the fact that the demo takes places in one small area, and isn’t exactly representative of the entire game.
As for the coat comments: If that’s enough to stop you from playing a game that’s received near-universal praise, then maybe you should consider taking up a new hobby.
Seth
June 9th, 2009
I can understand the coat comments. I refused to play Half-Life 2 because I don’t like Gordon Freeman’s choice of glasses.
Steve
June 9th, 2009
Yes because you have to stare at Gordon Freemans glasses the entire length of Half Life 2.
I think the visual style is as good a reason as any to not be taken in by a game. The coat example isn’t as stupid as you think it is.
Sean
June 9th, 2009
I actually can’t tell if you’re joking or not.
PhilWal
June 9th, 2009
You can upgrade the coat.
8-]
Skrabbles
June 10th, 2009
Yeah, the main character is a bit generic and boring looking, but the actual game is great. I really don’t think the art style should put you off a game entirely as the actual gameplay is surely much more important.
Steve
June 10th, 2009
Definatly, considerably more important yes! but to be fair that was pretty dull too. It just seemed like the sandbox structure made everything a little meandering and less urgent. The enemies seemed lifeless as well.
I know its the demo, im pretty sure I will play the main game as I said I loved the first two games.
potsy
June 12th, 2009
dont work online for ps3 seem s to be no one on what so ever pretty shit if u ask me
Ian
June 12th, 2009
Sorry to hear that, the version tested was Xbox 360.
colton
December 22nd, 2009
ive played this game on all systems and its visuals and enviroment and everything is best on pc despite the lack of people playing on it, the 360 was good to but felt stale and stiff, the ps3 would have to be the second best coming up just under the pc version despites it graphic not looking as good but it looks same next to 360
Monkey Rimmer
December 23rd, 2009
I’ve got an admission to make…. I never actually completed this as I got bored quite early on. It just felt so samey and lifeless after the initial “Wow I can blow everything up!” had worn off….. shame really, I had such high hopes for it….