Published December 19th 2008. Written by Thomas McDermott.

Prince of Persia Xbox 360, PS3 Review

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When you watch programs on Dave they never quite feel the same as they did on BBC. They are edited, shorted, stuffed with adverts, a few months late, and you really feel absolutely terrible for being at home at 4pm, watching that same Top Gear re-run for the 53rd time. Playing Prince of Persia is relatively similar to this, as you are playing a dumbed down re-imaging of what came before. The game is not terrible though, it’s just different from the trilogy of last-gen, and change, just for change’s sake, is not always good.

In those older games you always felt you were adventuring around real vivacious locales, that, for the most part, felt lived in. This version of the game has a different feel right from the get go, with layouts more akin to a playground full of objects placed to entertain you, rather that something more organic. Because of this everything about the game feels uber-safe, and you’d think some crazed health and safety executive had a look around the environment a few days before the Prince arrived to make sure no possible harm could come to him.

Of course, there is nothing wrong with a game being easy to control, but POP seems to have taken it to the extreme. You only ever have to use three buttons over the course of the platforming portion of the game – one to jump, one to use magic plates, and one to use wall rings. In addition to that, wall running is completely automatic, and you are always told exactly where to do it due to a scrape on the wall. Also, if you jump on a pole the game automatically swings you around to position you in the correct direction to jump to the next object. Furthermore, if you jump in the relative direction towards any object you’ll always land or grab onto it, as the game magnetically pulls you towards it.

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Ultimately, this simplifies everything to such an extent that you get no satisfaction when you reach the highest room of the tallest tower, as you basically learn no skills as you play the game. Sure, if you look all the way back down to see where you started from it may look a long way away, but due to the way the game literally and figuratively holds your hand at ever turn, you never feel like you’ve accomplished anything by getting to that height.

However, the new cel-shaded graphical look of the game is fantastic, so even though you repeatedly perform the same three moves until you reach the endgame, there is a lot to look at. The game does a great job of showcasing its beautiful looks as well, as you have to heal each area from dark morbid force that has engulfed it – which the game describes as corrupted – by fighting a guardian of each area. Once you beat the boss the area then blooms to life with bright vivid colours. The ‘healed’ areas are then populated with set number of orbs, inviting you to collect them to gain access to more locations in the game, which otherwise remain off limits. Speaking of fighting, this is another area of the game that has changed from the previous instalments, as battles are now solely one on one, focusing on four simple attacks that you use to build up combos.

In terms of storytelling Ubi do a rather good job as well. For the most part, this is because the Prince, who is actually nameless, and not really much of a Prince anymore, and Princess Elika, who is actually a Princess, and your companion for vast majority of the game, are a rather appealing duo. Throughout the game they develop an interesting camaraderie, tossing one-liners back and forth to each other in a droll relationship quite similar to that Nathan and Elena in Uncharted. I am sure some will have issues with the story, as it is more modern and unexpectedly wisecracky than you’d expect, but it still manages to come across as interesting, and most importantly endearing, which is what matters most. Furthermore, it all cumulates in what I thought was a rather awesome ending, wrapped up in a beautiful last 10 minutes which is rather unexpected, but very fitting to the overall story.

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Harking back to Elika for a second, I have to admit she is a fantastic addition to the series, and as gimmicks go she is significantly better than The Sands of Time. She is hardly ever a hindrance, only causing the smallest bit of annoyance when you are manoeuvring on some beams. Everywhere else she is a great help, and a great foil to push the story forward. All in all, she is right up there with the likes of Alex Vance in Half Life 2 in the ranks of useful and likeable companions. You could argue that she helps you out a bit too much, as she’s always there to save you make a misstep; another facet that makes the game seem excessively easy – but the nature of her character is entertaining nonetheless.

The POP series has always been impressive, especially back in its 1989 debut. I don’t remember much about that game, as I was only around six year old when I played it, but I did have a small inkling in my head at the time that told me I was looking at something special. This was mostly due to way it was fluidly animated, which was highly impressive for the time. Years from now, this version of Prince of Persia, just like the original, will probably be applauded for the way it looked and moved, as its visuals, at times, border on spectacular. Crucially though, the limited gameplay offerings seen in this reboot for the series will most likely be forgotten as soon as we begin to march through 2009.

/106


External reviews of Prince of Persia

11 comments ↓

  1. I found it hard to explain this game to people. Glad I wasn’t tasked with reviewing it.

    It’s a bit like Zelda in theory if Zelda was totally empty, its too repeative tho, theres only 2 types of gameplay and thats the run jumping through valleys and the combat.

    The thing that annoyed me the most tho was (bar the princes americanisation) was just how unvaried the locations and things you were asked to do. Most games are repeatitive but this one made you more aware of it that others.

    Shame as this is clearly a game where a lot of effort went into it the end result was just meh. (Haze anyone)

  2. Ok, so you didn’t like how easy it was, didn’t like that you only press 4 buttons (you forgot direction), didn’t like that you don’t have new skills…and you gave the game a 6? Wow. The game is a great example of the direction games should be taken to think outside the box and you give it a 6? No wonder your little known site doesn’t have many hits. You are an amateur masquerading as a big boy journalist. You need to balance the review score on what you actually point out to the readers. You agreed that the art was “fantastic” and that the implementation of a solid AI to be your lifeblood was done perfectly…yet you give this game a 6.

    For people reviewing this blog, go check out IGN, where the real video game fans go to get unbiased reviews. As for this guy, what a joke. Can’t wait to see your other reviews! hah!

  3. You amuse me, ttocs. IGN is more unbiased than DarkZero? Great logic there.

    Eurogamer gave this game the same score. I trust you wouldn’t direct the same unfounded insults at them?

    Next time I suggest you read and fully absorb the text of the review, before letting your typing fingers bypass your brain cells.

  4. Seth, ttocs will not read and fully absorb the text of the review next time… this is because he is an idiot.

  5. i think the latest game of pop is by far the best ive had them all the visuals are out of this world gameplay very addictive i hear what you say about theeasy to use controls but if we can play the game using the 3 buttons then good i dont want to use all of them it wont give me abigger sense of well being to complete the game bashing the pad like crazy i think you scored the game too low its a ground breaking game and deserves more of a rated review not just this review i know orther people scored bout same but ign i think gave it a high one so everyones diff just the way it goes

  6. Reading that was the most pointless thing ever.

    You don’t even have an opinion to voice, you just waffle through loads of pointless observations which are mostly incorrect or out of touch till you come with a multi directionless conclusion.

    And you do it all without a trace of punctuation.

    I assume you wrote this post for your own benifit, because it wasn’t for that of anyone elses.

    Sufficently owned!

  7. just finished prince of persia fantastic game played all prince of persias for ps2 this was much better is there going to be number 2

  8. MushroomSamba

    January 9th, 2009

    Everything you wrote is pretty much spot on about the game. Yeah, I probably would’ve rated it higher, but that’s not what really matters. The content behind the review is solid, and that’s good enough for me.

    Also, LOL @ the poor noob who thinks IGN is the mecca for true gamers. I can’t believe he got so bent out of shape because of a frickin’ score.

  9. hey, i played all of the prince of persia and agree with darkzero, the score should be low. Not enough fights , too few bad guys(you always fight the same bosses). Yes the fights scenes are great, and yes the graphics are good, but i would not buy a game for only the graphics. during most of the game you keep on doing the same thing….ubisoft should have knowed better. The 3 last pop where much better….the prince actually had a personality..he was cruel and good at the same time….and he fought with different opponents at the same time….a true warrior . i hope they fix that in the next one and i hope that guy who made the comments about how ign is a site for real gammers thinks twice before writing a comment next time. joda from quebec

  10. The games a good rental. Not a buy.

  11. hate it brought it new and sold it in a week

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Developer:
Ubisoft

Publisher:
Adventure / Platformer

Genre:
Ubisoft