Mario Kart Wii Wii Review

It’s been sixteen years since Nintendo started this kart racing malarkey. Back when it first kicked off no one ever considered it was going to be a success, and before release most commented that the best it could hope for was to be an enjoyable side dish to the rest of Nintendo’s honed platforming and adventuring efforts. That outlook quickly swung around upon release, with an outpouring of near universal praise from just about everyone for the finely tuned but still fun racing it provided.
From that point on, four more versions have been released on both Nintendo consoles and handhelds, with each one having to live up to massive hype. All of those games garnered different views, excelling in some areas, and supposedly failing in others. Mario Kart Wii, the sixth edition of the series is no different, as it once again offers so much to love, but is also home to a few problematic decisions which are sure to annoy.
Like always, the core gameplay is still instantly impressive, as is the terrific track design and the long line up of characters. The sheer pomp and majesty of diving around the twisting tracks in GP modes is still endlessly entertaining, perhaps better than ever due to the expansion of raucous racers from eight to twelve. Nailing perfect powerslides is still fun too, as is hitting zip pads. The new addition of performing stunts as you race and hitting half-pipe just helps to make that smile on your face even bigger. Finding secret shortcuts and taking advantage of them is continually compelling too, and just another one of the myriad of delicious details that are presented with near pin-point perfection.
On the other hand, you could argue that the way the game restricts items depending on position is worse than ever. You will always get a banana or a fake item box when in first place, you will always get a mushroom if you are in the middle of the pack, and you’ll always get your hands a blue shell, star, or one of the nastier items if you are near last place. What’s worse is that the same still carries over to the AI, and if you get into first place on the first or second lap, then don’t expect to stay there too long, as once again the AI always seems to get a Blue Shell or Red Shell when you are in the lead for an extended length of time. In fact, it seems to be even worse this time round as I have been Blue Shelled, Lightening Bolted, and Red Shelled in quick succession, thus knocking me back to near last place with little chance of catching up.
All of the modes you’d expect are available too. 50cc 100cc 150cc Grand Prix are on show again. This time showcasing a slightly differing offering than before with karts only been available in 50cc, bikes in 100cc and a mixture of both in 150cc. However, you can unlock the option to use both vehicles in all races after some time with the game.
As is the norm for a Mario Kart games there are eight championships to partake in, with four tracks on show in each. 16 of these are brand new tracks, and 16 more been a pick and mix from the last five Mario Kart titles. For the most part the new tracks are well thought out, with reasons to love, hate and love to hate just about all of them. Some offer multiple tight right angle turns, others have long sweeping corners on show, and multiple routes are an interesting trait of some as well.
Mushroom Gorge is one that offers something completely different, seeing you bouncing across mushrooms as you race. The conveyor belts of Toad’s factory offering an exciting break from typical Mario Kart fare. On the other hand Rainbow Road offers the same vivid colours it always has, harking back to previous iterations. Like always it has a new layout, and also boasts new music, which is a rather exciting remixed version of Mario Galaxy theme that is an audiophile’s dream. In fact a great deal of the music in the game is a treat to the ears, with the Moo Moo Meadows theme being my personal favourite.
Then there is the Wii Wheel peripheral itself, which if you did not already know is just a plastic housing for the Wiimote. I have to admit though it is a well made bit of plastic, and is not only smarter looking than the uninspired Wii Zapper, but also more ergonomic to hold. Unexpectedly it is very easy to use, and does not fight you at all should you choose to use it. Performing powerslides with it is no problem either, and stunts are as simple as jerking up on the Wii Wheel while the kart is in mid-air.
However, even after this praise I have to say I quickly dropped using the Wiimote/WiiWheel altogether, grabbed a classic controller, and never looked back. Yes, I might be old-fashioned in my ways but I felt at home playing that way. More so, I also knocked 2 seconds off my best time on Luigi Circuit after the switch, so that helped me feel I’d made the right decision. However, it should be noted that none of the methods are the right or wrong choice. They all work well, and it is just down to personal preference as to which works best for you.
Back to the problems though, and another notable one would have to be the game’s battle mode. It has been the recipient of an unnecessary update, and one which does nothing but harm what was once a very successful part of the series. The big change here sees the removal of the free for all mode, with it been replace with team based scuffles. Now, I will say there is nothing wrong with having the option for team based matches, but to remove the one-on-one option is just silly. Even worse, the rules of Balloon Battle have now been changed, with it now being point based with a set time-limit instead of focusing on the removal of balloons. There is also a new multiplayer variant called Coin Runners on show, which sees you picking up coins to boost health. Yet, once again it sadly seems more of a step down from what we loved in previous efforts, so you can’t help but feel a bit disappointed as you play.
The online modes Nintendo has put together for the game is one of their best yet, installing its own Wii Channel on your system to keep track of world wide record status, local record status, and other rankings. Friends can even check to see if there is a free space available in your next race using the channel, and then jump in and join you after. Ghost data can be traded here too, and seeing a large portion of the tracks are very well designed this should lead to some really competitive time trial battles as you fight to knock milliseconds of your best times.
So, in the end Mario Kart Wii is exactly what all of the previous efforts were, a mixed bag. This latest effort is not perfect in every way, but none of the Mario Karts in the past were either. However, in terms of pure racing this is probably the best the series has spawned in years. There is a ton of things to get excited about, with most of the new tracks impressing, slip streaming that actually works and the slight differences between karts and bikes making them feel like a worthwhile addition. Powersliding works again too, with no d-pad fiddling from the DS having to be done to trigger it!
When all is said and done the sheer fun factor that emanates from all Mario Kart games is alive and well in this iteration. If you’re intent upon buying it for some solid multiplayer action (on or offline), then you will not be disappointed. However, it should be noted that those pinning their hopes on just single player exploits may grow tired quicker than first expected. However, you can always fall back to having fun with time trial if you want to focus on some solitary MK action.

16 comments ↓
f
April 13th, 2008
it deserves a 10: fun factor.
Rob
April 14th, 2008
Im reckoning a 9/10 for this one, but im still disapointed about the fact theres no Wario Stadium 64, Koopa Troopa Beach 64, and also the legendary Banshee Boardwalk or Tick Tock Clock
cam2
April 14th, 2008
Wow, this review is really off, one of the funnest games to come out in a while and it gets this. You reviewers are so jaded that a good game could smack you in the face and you wouldn’t notice.
Ben
April 15th, 2008
8/10 is still a high score, don’t forget Edge gave this 6/10. The overpowered weapons are a problem for serious gamers, which can render matches 50% skill and 50% luck. Combined with the simplified turbos it makes it harder for good players to outshine the opposition, and while I agree with this to some extent it should be 80-90% skill. Nintendo still have to improve in this area as the bullet shouldn’t move you up 10 places. Also some of the retro track choices are a surprise – such as including 2 similar DK jungle ones at the expense of so many others.
For me these issues knock a point off, but I love everything else about it, including the stunts and bikes. The online play is really something and Nintendo have done a great job on that front. It has only been one weekend but already it’s the most fun I’ve had with a game this generation. 9/10
steve
April 15th, 2008
I always thought the completely unfairness of the series was part of the fun and was intended.
Its Nintendo’s philosophy, like in Mario Sunshine/64 where they would kick you out of the level if you died, rubbing salt in the wounds
Luke
April 15th, 2008
Haha, yes. Much agreed.
If you don’t want the sheer luck/skill ratio with Mario Kart, then don’t play Mario Kart. This isn’t the game for you, if you can’t handle the game being unfair to you.
Pete
April 19th, 2008
Played today and i totally agree with the review.
We all know why its balanced the way it is, because weve all felt the joy of being in 12th place on the last lap and knowing “hang on, its not EFFING over yet!” But its absolutely true that once your in first place, you feel a sense of forboding, knowing you wont be there for long, rather than “YAY IM WINNING!”
Closest comparison i can think of is Team Fortress 2, and its (not so) random criticals, assuring that even when your in a fight you dont think you cant win, you keep firing on the off chance you Crit your way out of it, adding unpredictability and constant flux to matches. Although that game still relies alot on skill in various other areas to make up for it.
Mario Kart felt more like my job was turning corners and hoping for the best. That being said, i hate racing games and its the most fun ive had in recent days, and all of the stated problems just make it less stressful to play… you feel almost like losing is someone elses fault rather than your own.
The review pointed out things that needed to be pointed out, theres no point going “This game was amazing and one time it kissed my face!” thats not a review… Unless it actually did, then it is.
Sarah Hatfull
March 24th, 2009
I still love this game! It’s great to play with mates, it never gets boring!
Nat
April 11th, 2009
This is the first Mario Kart release I’ve played and I love it! It’s so addictive when playing with friends it kept us entertained well into the early hours.
Funky Kong
April 23rd, 2009
I think Mario Cart Wii is an awesome game. I have already beaten every thing and unlock every thing. I am also rank 3 stars and I have rebeaten the game about 6 times so far.
Ben
June 2nd, 2009
THIS GAME ROCKS!!YOU TOTALLY GOT THE WRONG IDEDA 100,000 out of 10!!!
Ben
June 2nd, 2009
also i may suggust mirror mode as a topic here
abhay
January 9th, 2010
it is more like you need very good handling game expecily in wario gold mine, you have to jump in the corect path otherwise you will fall If you win 50cc you move onto 100cc after 150cc there is miror mode
abhay
January 15th, 2010
It deservs 10 star ranking. there are shortcuts on the way that can help you on the way. also it is it is important to know the items comin your way.
abhay
February 4th, 2010
Also you should know exactly what the item does because with spinny shells it creates an explosion so you will not have a regular flip it is gona be a bigger. also even if it is a bob omb you should always slow down.
abhay
February 4th, 2010
also it is important to know about POW bloks because even if you dodge them and you are on the edje you will fall of. and in moonveiw highway look out for cars also you should look back when there is a star or a bullet bill . some times you will see a star moving this alerts you that there is a star behind you some times you will see it swerving this is showing you were the star is going. I look back very often you should do this to because lets say wario is very close behind you this means that he can get ahed but usaly you are way ahed