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	<title>Comments on: Machinarium (PC)</title>
	<atom:link href="http://darkzero.co.uk/game-reviews/machinarium-pc/feed/" rel="self" type="application/rss+xml" />
	<link>http://darkzero.co.uk/game-reviews/machinarium-pc/</link>
	<description>Videogame Discussion</description>
	<lastBuildDate>Sat, 20 Mar 2010 21:43:50 +0000</lastBuildDate>
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		<title>By: Northfield</title>
		<link>http://darkzero.co.uk/game-reviews/machinarium-pc/comment-page-1/#comment-71536</link>
		<dc:creator>Northfield</dc:creator>
		<pubDate>Wed, 10 Mar 2010 13:43:50 +0000</pubDate>
		<guid isPermaLink="false">http://darkzero.co.uk/?p=17485#comment-71536</guid>
		<description>This is getting a retail release in the UK now and you get all sorts of goodies with it for about £10 all over the web. I have put an order in just now!</description>
		<content:encoded><![CDATA[<p>This is getting a retail release in the UK now and you get all sorts of goodies with it for about £10 all over the web. I have put an order in just now!</p>
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		<title>By: Gera</title>
		<link>http://darkzero.co.uk/game-reviews/machinarium-pc/comment-page-1/#comment-70607</link>
		<dc:creator>Gera</dc:creator>
		<pubDate>Mon, 01 Mar 2010 16:27:17 +0000</pubDate>
		<guid isPermaLink="false">http://darkzero.co.uk/?p=17485#comment-70607</guid>
		<description>I like you, Nikkarin, you&#039;re alright.</description>
		<content:encoded><![CDATA[<p>I like you, Nikkarin, you&#8217;re alright.</p>
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		<title>By: Nikkarin</title>
		<link>http://darkzero.co.uk/game-reviews/machinarium-pc/comment-page-1/#comment-70604</link>
		<dc:creator>Nikkarin</dc:creator>
		<pubDate>Mon, 01 Mar 2010 13:49:50 +0000</pubDate>
		<guid isPermaLink="false">http://darkzero.co.uk/?p=17485#comment-70604</guid>
		<description>So now i know the truth. Josef really invented this word (but it was only coincidence), when his brother Karel asked him, how to name mechanical workers and josef said: &quot;What i know, call ther for example robots.&quot; And Karel then was first who used this word.
Word &quot;robot&quot; is from word &quot;robota&quot;, what is very old form of czech word used for working of poor people on fields of noblesse. These people were not paid for this work.</description>
		<content:encoded><![CDATA[<p>So now i know the truth. Josef really invented this word (but it was only coincidence), when his brother Karel asked him, how to name mechanical workers and josef said: &#8220;What i know, call ther for example robots.&#8221; And Karel then was first who used this word.<br />
Word &#8220;robot&#8221; is from word &#8220;robota&#8221;, what is very old form of czech word used for working of poor people on fields of noblesse. These people were not paid for this work.</p>
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		<title>By: Gera</title>
		<link>http://darkzero.co.uk/game-reviews/machinarium-pc/comment-page-1/#comment-70600</link>
		<dc:creator>Gera</dc:creator>
		<pubDate>Mon, 01 Mar 2010 10:59:33 +0000</pubDate>
		<guid isPermaLink="false">http://darkzero.co.uk/?p=17485#comment-70600</guid>
		<description>The specific reference to Josef Capek was made by the game&#039;s creator. But from the quick wikipedia search I did it seems to be agreed that Karel gave Josef credit for the invention of the word.</description>
		<content:encoded><![CDATA[<p>The specific reference to Josef Capek was made by the game&#8217;s creator. But from the quick wikipedia search I did it seems to be agreed that Karel gave Josef credit for the invention of the word.</p>
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		<title>By: Nikkarin</title>
		<link>http://darkzero.co.uk/game-reviews/machinarium-pc/comment-page-1/#comment-70584</link>
		<dc:creator>Nikkarin</dc:creator>
		<pubDate>Sun, 28 Feb 2010 22:16:05 +0000</pubDate>
		<guid isPermaLink="false">http://darkzero.co.uk/?p=17485#comment-70584</guid>
		<description>In this review is one mistake....Word &quot;Robot&quot; wasnt created by Josef Capek, but by Karel Capek, czech writer and Josef´s brother. He used this word first in his novel &quot;RUR&quot;. So that is the view to the history</description>
		<content:encoded><![CDATA[<p>In this review is one mistake&#8230;.Word &#8220;Robot&#8221; wasnt created by Josef Capek, but by Karel Capek, czech writer and Josef´s brother. He used this word first in his novel &#8220;RUR&#8221;. So that is the view to the history</p>
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		<title>By: issam</title>
		<link>http://darkzero.co.uk/game-reviews/machinarium-pc/comment-page-1/#comment-61030</link>
		<dc:creator>issam</dc:creator>
		<pubDate>Fri, 18 Dec 2009 18:16:02 +0000</pubDate>
		<guid isPermaLink="false">http://darkzero.co.uk/?p=17485#comment-61030</guid>
		<description>i like this games i finished it lol  i want to games like machinarium plzzz</description>
		<content:encoded><![CDATA[<p>i like this games i finished it lol  i want to games like machinarium plzzz</p>
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		<title>By: Gera</title>
		<link>http://darkzero.co.uk/game-reviews/machinarium-pc/comment-page-1/#comment-59665</link>
		<dc:creator>Gera</dc:creator>
		<pubDate>Wed, 09 Dec 2009 23:22:04 +0000</pubDate>
		<guid isPermaLink="false">http://darkzero.co.uk/?p=17485#comment-59665</guid>
		<description>Lewis! That&#039;s some fine webstalking, friend. 

Yeah, I said a similar thing in another review. &quot;The modern art game feels like the products of a flawed critical standard in an industry that laud ideas, any ideas, more than well-developed artistic talent. An industry that perpetuates the philosophy that on a long enough bell curve even unintelligible ideas look impressive when you’re comparing them to WET.&quot;

Similarly, I think with Machinarium you&#039;re seeing an interesting change of pace in p+c&#039;s largely (possibly only) because of the style. But it&#039;s still the most potent stylistic innovation I&#039;ve seen in the genre for years. I think Machinarium works better as a game when you&#039;re looking at the historical progress of point and clicks, more than it does a game on its own.</description>
		<content:encoded><![CDATA[<p>Lewis! That&#8217;s some fine webstalking, friend. </p>
<p>Yeah, I said a similar thing in another review. &#8220;The modern art game feels like the products of a flawed critical standard in an industry that laud ideas, any ideas, more than well-developed artistic talent. An industry that perpetuates the philosophy that on a long enough bell curve even unintelligible ideas look impressive when you’re comparing them to WET.&#8221;</p>
<p>Similarly, I think with Machinarium you&#8217;re seeing an interesting change of pace in p+c&#8217;s largely (possibly only) because of the style. But it&#8217;s still the most potent stylistic innovation I&#8217;ve seen in the genre for years. I think Machinarium works better as a game when you&#8217;re looking at the historical progress of point and clicks, more than it does a game on its own.</p>
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		<title>By: leveer</title>
		<link>http://darkzero.co.uk/game-reviews/machinarium-pc/comment-page-1/#comment-59661</link>
		<dc:creator>leveer</dc:creator>
		<pubDate>Wed, 09 Dec 2009 22:50:25 +0000</pubDate>
		<guid isPermaLink="false">http://darkzero.co.uk/?p=17485#comment-59661</guid>
		<description>Far worse than any nostalgia you seem to be critical of is this recent fetishizing of hand drawn art in games, usually coupled with precious sound design. At least Braid had a compelling conceit in it&#039;s structure, but who didn&#039;t get a sense that even it was frequently leaning on it&#039;s style as a crutch, hoping to convince us it was &quot;art?&quot;

Samarost grabbed one&#039;s attention with it&#039;s style, but it didn&#039;t hold it worth a lick. It featured the worst of P&amp;C adventures (pixel hunting, &quot;clever&quot; puzzles) and left out the best part, the text.</description>
		<content:encoded><![CDATA[<p>Far worse than any nostalgia you seem to be critical of is this recent fetishizing of hand drawn art in games, usually coupled with precious sound design. At least Braid had a compelling conceit in it&#8217;s structure, but who didn&#8217;t get a sense that even it was frequently leaning on it&#8217;s style as a crutch, hoping to convince us it was &#8220;art?&#8221;</p>
<p>Samarost grabbed one&#8217;s attention with it&#8217;s style, but it didn&#8217;t hold it worth a lick. It featured the worst of P&amp;C adventures (pixel hunting, &#8220;clever&#8221; puzzles) and left out the best part, the text.</p>
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		<title>By: Gera</title>
		<link>http://darkzero.co.uk/game-reviews/machinarium-pc/comment-page-1/#comment-59598</link>
		<dc:creator>Gera</dc:creator>
		<pubDate>Wed, 09 Dec 2009 16:54:07 +0000</pubDate>
		<guid isPermaLink="false">http://darkzero.co.uk/?p=17485#comment-59598</guid>
		<description>Hey there Hellhound. There&#039;s no need to play Internet tough-guy, we&#039;re all friends here. 

I appreciate the comment though, and you make a good point. What I was looking at in the review was a very basic relationship between 2D and 3D graphics in the &#039;90s, and how graphics serve as one of the most widely acknowledged reasons for the fall of Adventure Games from the mainstream. Yes with McKracken you saw an enhanced interface, hell, you could say the same with the interactive-movie boom, the introduction of live-action footage and the likes of bloody Phantasmagoria. But neither are brilliant examples of innovation leading to longevity of the genre. 

If you feel like there are major flaws in the argument or holes in the historical context then that&#039;s completely fine and thank you for the input, but please don&#039;t insult my intelligence because I will fucking break you. 

Em</description>
		<content:encoded><![CDATA[<p>Hey there Hellhound. There&#8217;s no need to play Internet tough-guy, we&#8217;re all friends here. </p>
<p>I appreciate the comment though, and you make a good point. What I was looking at in the review was a very basic relationship between 2D and 3D graphics in the &#8217;90s, and how graphics serve as one of the most widely acknowledged reasons for the fall of Adventure Games from the mainstream. Yes with McKracken you saw an enhanced interface, hell, you could say the same with the interactive-movie boom, the introduction of live-action footage and the likes of bloody Phantasmagoria. But neither are brilliant examples of innovation leading to longevity of the genre. </p>
<p>If you feel like there are major flaws in the argument or holes in the historical context then that&#8217;s completely fine and thank you for the input, but please don&#8217;t insult my intelligence because I will fucking break you. </p>
<p>Em</p>
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		<title>By: Hellhound</title>
		<link>http://darkzero.co.uk/game-reviews/machinarium-pc/comment-page-1/#comment-59460</link>
		<dc:creator>Hellhound</dc:creator>
		<pubDate>Wed, 09 Dec 2009 01:48:24 +0000</pubDate>
		<guid isPermaLink="false">http://darkzero.co.uk/?p=17485#comment-59460</guid>
		<description>&quot;The genre was always a bit rubbish at improving on itself. Between 1984’s King’s Quest and its 1990 re-release you had a nice little advancement in graphics but beyond that the genre hadn’t really seen that much significant progress for the rest of the early nineties.&quot;

In 1984 half of the top ten bestselling games were text adventures. TEXT adventures. Ever heard of Infocom? And in 1987 Lucasfilm Games stormed the charts with Maniac Mansion and Zak McKracken and took the point and click interface to way beyond what Sierra had ever done.

Do you actually know what you are talking about?</description>
		<content:encoded><![CDATA[<p>&#8220;The genre was always a bit rubbish at improving on itself. Between 1984’s King’s Quest and its 1990 re-release you had a nice little advancement in graphics but beyond that the genre hadn’t really seen that much significant progress for the rest of the early nineties.&#8221;</p>
<p>In 1984 half of the top ten bestselling games were text adventures. TEXT adventures. Ever heard of Infocom? And in 1987 Lucasfilm Games stormed the charts with Maniac Mansion and Zak McKracken and took the point and click interface to way beyond what Sierra had ever done.</p>
<p>Do you actually know what you are talking about?</p>
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		<title>By: rizz</title>
		<link>http://darkzero.co.uk/game-reviews/machinarium-pc/comment-page-1/#comment-57561</link>
		<dc:creator>rizz</dc:creator>
		<pubDate>Sun, 29 Nov 2009 18:07:13 +0000</pubDate>
		<guid isPermaLink="false">http://darkzero.co.uk/?p=17485#comment-57561</guid>
		<description>I played the demo a short while back, and it was fantastic.</description>
		<content:encoded><![CDATA[<p>I played the demo a short while back, and it was fantastic.</p>
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		<title>By: Steve</title>
		<link>http://darkzero.co.uk/game-reviews/machinarium-pc/comment-page-1/#comment-57549</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Sun, 29 Nov 2009 17:06:08 +0000</pubDate>
		<guid isPermaLink="false">http://darkzero.co.uk/?p=17485#comment-57549</guid>
		<description>DAM I want to play this.</description>
		<content:encoded><![CDATA[<p>DAM I want to play this.</p>
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		<title>By: Gera</title>
		<link>http://darkzero.co.uk/game-reviews/machinarium-pc/comment-page-1/#comment-57393</link>
		<dc:creator>Gera</dc:creator>
		<pubDate>Sat, 28 Nov 2009 16:51:38 +0000</pubDate>
		<guid isPermaLink="false">http://darkzero.co.uk/?p=17485#comment-57393</guid>
		<description>You&#039;re right, WALL-E wasn&#039;t cutesy, it was pure balls out cock-busting. My favourite part was when he took out Hans Gruber. OH WAIT. You absolute mong.</description>
		<content:encoded><![CDATA[<p>You&#8217;re right, WALL-E wasn&#8217;t cutesy, it was pure balls out cock-busting. My favourite part was when he took out Hans Gruber. OH WAIT. You absolute mong.</p>
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		<title>By: Matt</title>
		<link>http://darkzero.co.uk/game-reviews/machinarium-pc/comment-page-1/#comment-57391</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Sat, 28 Nov 2009 16:36:29 +0000</pubDate>
		<guid isPermaLink="false">http://darkzero.co.uk/?p=17485#comment-57391</guid>
		<description>Using the words &quot;saccharine&quot; and &quot;WALL-E&quot; together tells me all I need to know about your (lack of) intelligence.</description>
		<content:encoded><![CDATA[<p>Using the words &#8220;saccharine&#8221; and &#8220;WALL-E&#8221; together tells me all I need to know about your (lack of) intelligence.</p>
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		<title>By: Gera</title>
		<link>http://darkzero.co.uk/game-reviews/machinarium-pc/comment-page-1/#comment-57386</link>
		<dc:creator>Gera</dc:creator>
		<pubDate>Sat, 28 Nov 2009 15:56:07 +0000</pubDate>
		<guid isPermaLink="false">http://darkzero.co.uk/?p=17485#comment-57386</guid>
		<description>And Charlie Brooker liked it, if that has any weight</description>
		<content:encoded><![CDATA[<p>And Charlie Brooker liked it, if that has any weight</p>
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		<title>By: Ben</title>
		<link>http://darkzero.co.uk/game-reviews/machinarium-pc/comment-page-1/#comment-57381</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Sat, 28 Nov 2009 15:30:16 +0000</pubDate>
		<guid isPermaLink="false">http://darkzero.co.uk/?p=17485#comment-57381</guid>
		<description>Seconded, this game is one of my favouries of the year.

I completed it this weekend and although it&#039;s short (a similar length to a Monkey Island episode) it&#039;s well-rounded and enjoyable. The story is simple yet charming and I&#039;d love to see this world revisited.

Point &amp; click games often heavily rely on humour to mask the often trial and error nature of the genre - but Machinarium&#039;s game design stands up so well I never felt I was wasting my time, even though the game can be a challenge.

The visuals are simply amazing - possibly the best 2D work I&#039;ve seen in a game. The audio is great too and I really appreciated the overall attention to detail.</description>
		<content:encoded><![CDATA[<p>Seconded, this game is one of my favouries of the year.</p>
<p>I completed it this weekend and although it&#8217;s short (a similar length to a Monkey Island episode) it&#8217;s well-rounded and enjoyable. The story is simple yet charming and I&#8217;d love to see this world revisited.</p>
<p>Point &#038; click games often heavily rely on humour to mask the often trial and error nature of the genre &#8211; but Machinarium&#8217;s game design stands up so well I never felt I was wasting my time, even though the game can be a challenge.</p>
<p>The visuals are simply amazing &#8211; possibly the best 2D work I&#8217;ve seen in a game. The audio is great too and I really appreciated the overall attention to detail.</p>
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