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	<title>Comments on: Gran Turismo 5 Prologue (PS3)</title>
	<atom:link href="http://darkzero.co.uk/game-reviews/gran-turismo-5-prologue-ps3/feed/" rel="self" type="application/rss+xml" />
	<link>http://darkzero.co.uk/game-reviews/gran-turismo-5-prologue-ps3/</link>
	<description>Videogame Discussion</description>
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		<title>By: samyb123</title>
		<link>http://darkzero.co.uk/game-reviews/gran-turismo-5-prologue-ps3/comment-page-1/#comment-61264</link>
		<dc:creator>samyb123</dc:creator>
		<pubDate>Sun, 20 Dec 2009 14:38:30 +0000</pubDate>
		<guid isPermaLink="false">http://darkzero.co.uk/game-reviews/gran-turismo-5-prologue-ps3/#comment-61264</guid>
		<description>well you could just not accurate couldn&#039;t you? ^^^^^</description>
		<content:encoded><![CDATA[<p>well you could just not accurate couldn&#8217;t you? ^^^^^</p>
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		<title>By: Bigdanglyballs</title>
		<link>http://darkzero.co.uk/game-reviews/gran-turismo-5-prologue-ps3/comment-page-1/#comment-1827</link>
		<dc:creator>Bigdanglyballs</dc:creator>
		<pubDate>Tue, 22 Apr 2008 08:50:30 +0000</pubDate>
		<guid isPermaLink="false">http://darkzero.co.uk/game-reviews/gran-turismo-5-prologue-ps3/#comment-1827</guid>
		<description>Slowing a car down is spelt &#039;braking&#039;
The pedal is the &#039;brake&#039;</description>
		<content:encoded><![CDATA[<p>Slowing a car down is spelt &#8216;braking&#8217;<br />
The pedal is the &#8216;brake&#8217;</p>
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		<title>By: amanda</title>
		<link>http://darkzero.co.uk/game-reviews/gran-turismo-5-prologue-ps3/comment-page-1/#comment-1809</link>
		<dc:creator>amanda</dc:creator>
		<pubDate>Mon, 21 Apr 2008 18:05:46 +0000</pubDate>
		<guid isPermaLink="false">http://darkzero.co.uk/game-reviews/gran-turismo-5-prologue-ps3/#comment-1809</guid>
		<description>fantastic game, have a problem with the handling though.  found it too realistic, i feel that cars should pick up damage and the handling should be more forgiving.  when you use the handbrake you should be able to slide round the corner not come to a stand still or is that me.
everything else brill !!!!!</description>
		<content:encoded><![CDATA[<p>fantastic game, have a problem with the handling though.  found it too realistic, i feel that cars should pick up damage and the handling should be more forgiving.  when you use the handbrake you should be able to slide round the corner not come to a stand still or is that me.<br />
everything else brill !!!!!</p>
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		<title>By: Frankenreview, Gran Turismo 5 Prologue (PS3) [Roundup] &#124; Non-Stop Gaming News</title>
		<link>http://darkzero.co.uk/game-reviews/gran-turismo-5-prologue-ps3/comment-page-1/#comment-1619</link>
		<dc:creator>Frankenreview, Gran Turismo 5 Prologue (PS3) [Roundup] &#124; Non-Stop Gaming News</dc:creator>
		<pubDate>Fri, 18 Apr 2008 10:48:17 +0000</pubDate>
		<guid isPermaLink="false">http://darkzero.co.uk/game-reviews/gran-turismo-5-prologue-ps3/#comment-1619</guid>
		<description>[...] Dark Zero Gran Turismo 5&#8230;ups that realism to an insanely high level. Not only in its boasting of tossing around 200,000 polygons, but also in the way physics differ for each car, at times offering infinitesimal but still noticeable changes in the way you must drive each car. Making sure each is different it from the one before.  Jolt Online play is certainly welcome, but compared to rival games, the lobby features are not what we&#8217;ve come to expect from this generation. We&#8217;ve no doubt that&#8217;s one of many things that will change come GT5&#8217;s release, but that&#8217;s not what we&#8217;re reviewing here today.  Videogamer What doesn&#8217;t impress nearly as much is the way your AI rivals behave during races. The GT series has always been criticised for its racing experience and GT5 Prologue doesn&#8217;t improve things a great deal&#8230;At times while playing Forza 2 you could have mistaken an AI driver for a real-life opponent, but no such mistake could be made while playing Prologue.  IGN &#8230;in order to complete every race in the game you&#8217;ll have to do some serious grinding for cash in order to simply be able to afford the cars you need. The bare-minimum ride selection will cost you somewhere in the neighborhood of 1.5 million credits, while the biggest payoff you&#8217;ll get for any race is around 30k credits. Considering that most of the races pay far less than this, you&#8217;re looking at a whole lot of repeat laps&#8230;  Kotaku Look, as a demo, it&#8217;s a good one. What&#8217;s already on offer looks great, and feels great, so GT fans should have little doubt that when the full game&#8217;s released - with hundreds of cars and dozens of tracks - Gran Turismo 5 will be everything they want it to be. But now, as a retail product? With a limited singleplayer experience and unstable online play, I just don&#8217;t think it&#8217;s worth $40. [...]</description>
		<content:encoded><![CDATA[<p>[...] Dark Zero Gran Turismo 5&#8230;ups that realism to an insanely high level. Not only in its boasting of tossing around 200,000 polygons, but also in the way physics differ for each car, at times offering infinitesimal but still noticeable changes in the way you must drive each car. Making sure each is different it from the one before.  Jolt Online play is certainly welcome, but compared to rival games, the lobby features are not what we&#8217;ve come to expect from this generation. We&#8217;ve no doubt that&#8217;s one of many things that will change come GT5&#8217;s release, but that&#8217;s not what we&#8217;re reviewing here today.  Videogamer What doesn&#8217;t impress nearly as much is the way your AI rivals behave during races. The GT series has always been criticised for its racing experience and GT5 Prologue doesn&#8217;t improve things a great deal&#8230;At times while playing Forza 2 you could have mistaken an AI driver for a real-life opponent, but no such mistake could be made while playing Prologue.  IGN &#8230;in order to complete every race in the game you&#8217;ll have to do some serious grinding for cash in order to simply be able to afford the cars you need. The bare-minimum ride selection will cost you somewhere in the neighborhood of 1.5 million credits, while the biggest payoff you&#8217;ll get for any race is around 30k credits. Considering that most of the races pay far less than this, you&#8217;re looking at a whole lot of repeat laps&#8230;  Kotaku Look, as a demo, it&#8217;s a good one. What&#8217;s already on offer looks great, and feels great, so GT fans should have little doubt that when the full game&#8217;s released &#8211; with hundreds of cars and dozens of tracks &#8211; Gran Turismo 5 will be everything they want it to be. But now, as a retail product? With a limited singleplayer experience and unstable online play, I just don&#8217;t think it&#8217;s worth $40. [...]</p>
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		<title>By: www.tibia4you.org Opisy broni, magii, pancerzy, przedmiotów i map, zasady gry, poradniki. &#187; Blog Archive &#187; (K) Frankenreview, Gran Turismo 5 Prologue (PS3) [Roundup]</title>
		<link>http://darkzero.co.uk/game-reviews/gran-turismo-5-prologue-ps3/comment-page-1/#comment-1568</link>
		<dc:creator>www.tibia4you.org Opisy broni, magii, pancerzy, przedmiotów i map, zasady gry, poradniki. &#187; Blog Archive &#187; (K) Frankenreview, Gran Turismo 5 Prologue (PS3) [Roundup]</dc:creator>
		<pubDate>Thu, 17 Apr 2008 20:10:39 +0000</pubDate>
		<guid isPermaLink="false">http://darkzero.co.uk/game-reviews/gran-turismo-5-prologue-ps3/#comment-1568</guid>
		<description>[...] Dark Zero Gran Turismo 5&#8230;ups that realism to an insanely high level. Not only in its boasting of tossing around 200,000 polygons, but also in the way physics differ for each car, at times offering infinitesimal but still noticeable changes in the way you must drive each car. Making sure each is different it from the one before.  Jolt Online play is certainly welcome, but compared to rival games, the lobby features are not what we&#8217;ve come to expect from this generation. We&#8217;ve no doubt that&#8217;s one of many things that will change come GT5&#8217;s release, but that&#8217;s not what we&#8217;re reviewing here today.  Videogamer What doesn&#8217;t impress nearly as much is the way your AI rivals behave during races. The GT series has always been criticised for its racing experience and GT5 Prologue doesn&#8217;t improve things a great deal&#8230;At times while playing Forza 2 you could have mistaken an AI driver for a real-life opponent, but no such mistake could be made while playing Prologue.  IGN &#8230;in order to complete every race in the game you&#8217;ll have to do some serious grinding for cash in order to simply be able to afford the cars you need. The bare-minimum ride selection will cost you somewhere in the neighborhood of 1.5 million credits, while the biggest payoff you&#8217;ll get for any race is around 30k credits. Considering that most of the races pay far less than this, you&#8217;re looking at a whole lot of repeat laps&#8230;  Kotaku Look, as a demo, it&#8217;s a good one. What&#8217;s already on offer looks great, and feels great, so GT fans should have little doubt that when the full game&#8217;s released - with hundreds of cars and dozens of tracks - Gran Turismo 5 will be everything they want it to be. But now, as a retail product? With a limited singleplayer experience and unstable online play, I just don&#8217;t think it&#8217;s worth $40. [...]</description>
		<content:encoded><![CDATA[<p>[...] Dark Zero Gran Turismo 5&#8230;ups that realism to an insanely high level. Not only in its boasting of tossing around 200,000 polygons, but also in the way physics differ for each car, at times offering infinitesimal but still noticeable changes in the way you must drive each car. Making sure each is different it from the one before.  Jolt Online play is certainly welcome, but compared to rival games, the lobby features are not what we&#8217;ve come to expect from this generation. We&#8217;ve no doubt that&#8217;s one of many things that will change come GT5&#8217;s release, but that&#8217;s not what we&#8217;re reviewing here today.  Videogamer What doesn&#8217;t impress nearly as much is the way your AI rivals behave during races. The GT series has always been criticised for its racing experience and GT5 Prologue doesn&#8217;t improve things a great deal&#8230;At times while playing Forza 2 you could have mistaken an AI driver for a real-life opponent, but no such mistake could be made while playing Prologue.  IGN &#8230;in order to complete every race in the game you&#8217;ll have to do some serious grinding for cash in order to simply be able to afford the cars you need. The bare-minimum ride selection will cost you somewhere in the neighborhood of 1.5 million credits, while the biggest payoff you&#8217;ll get for any race is around 30k credits. Considering that most of the races pay far less than this, you&#8217;re looking at a whole lot of repeat laps&#8230;  Kotaku Look, as a demo, it&#8217;s a good one. What&#8217;s already on offer looks great, and feels great, so GT fans should have little doubt that when the full game&#8217;s released &#8211; with hundreds of cars and dozens of tracks &#8211; Gran Turismo 5 will be everything they want it to be. But now, as a retail product? With a limited singleplayer experience and unstable online play, I just don&#8217;t think it&#8217;s worth $40. [...]</p>
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