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	<title>Comments on: Dead Rising: Chop Till You Drop (Wii)</title>
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	<link>http://darkzero.co.uk/game-reviews/dead-rising-chop-till-you-drop-wii/</link>
	<description>Videogame Discussion</description>
	<lastBuildDate>Sun, 21 Mar 2010 10:48:42 +0000</lastBuildDate>
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		<title>By: samyb123</title>
		<link>http://darkzero.co.uk/game-reviews/dead-rising-chop-till-you-drop-wii/comment-page-1/#comment-61667</link>
		<dc:creator>samyb123</dc:creator>
		<pubDate>Wed, 23 Dec 2009 15:12:29 +0000</pubDate>
		<guid isPermaLink="false">http://darkzero.co.uk/?p=12622#comment-61667</guid>
		<description>looks good for a ds game but not a wii game</description>
		<content:encoded><![CDATA[<p>looks good for a ds game but not a wii game</p>
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		<title>By: caca</title>
		<link>http://darkzero.co.uk/game-reviews/dead-rising-chop-till-you-drop-wii/comment-page-1/#comment-61561</link>
		<dc:creator>caca</dc:creator>
		<pubDate>Tue, 22 Dec 2009 21:11:38 +0000</pubDate>
		<guid isPermaLink="false">http://darkzero.co.uk/?p=12622#comment-61561</guid>
		<description>puto ponele mas puntaje
al juego puto de mierda</description>
		<content:encoded><![CDATA[<p>puto ponele mas puntaje<br />
al juego puto de mierda</p>
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		<title>By: dude</title>
		<link>http://darkzero.co.uk/game-reviews/dead-rising-chop-till-you-drop-wii/comment-page-1/#comment-38742</link>
		<dc:creator>dude</dc:creator>
		<pubDate>Sun, 14 Jun 2009 05:22:05 +0000</pubDate>
		<guid isPermaLink="false">http://darkzero.co.uk/?p=12622#comment-38742</guid>
		<description>holy crap! how can you write a review like this! sure compared to the original its not as good but overall its atleast an 8 star game! the poodles and parrots make it a little more of a challenge in the park when you have to track the parrots or hack the poodles. plus the better you do the more extra stuff you can get which makes the game fun and challenging!!!</description>
		<content:encoded><![CDATA[<p>holy crap! how can you write a review like this! sure compared to the original its not as good but overall its atleast an 8 star game! the poodles and parrots make it a little more of a challenge in the park when you have to track the parrots or hack the poodles. plus the better you do the more extra stuff you can get which makes the game fun and challenging!!!</p>
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		<title>By: Seth</title>
		<link>http://darkzero.co.uk/game-reviews/dead-rising-chop-till-you-drop-wii/comment-page-1/#comment-36693</link>
		<dc:creator>Seth</dc:creator>
		<pubDate>Fri, 22 May 2009 13:39:57 +0000</pubDate>
		<guid isPermaLink="false">http://darkzero.co.uk/?p=12622#comment-36693</guid>
		<description>There is no such thing as an unbiased review. So I see no problem in expressing my opinion that all the changes to this game make it inferior to the original.

Saying that you should try and self-impose limitations on yourself such as completing the game quickly and not using the abundant guns, misses the point.

And as Steve says, if &#039;enemy variety&#039; consists of poodles and parrots then I&#039;d rather stick with a huge variety of zombie skins anyday.</description>
		<content:encoded><![CDATA[<p>There is no such thing as an unbiased review. So I see no problem in expressing my opinion that all the changes to this game make it inferior to the original.</p>
<p>Saying that you should try and self-impose limitations on yourself such as completing the game quickly and not using the abundant guns, misses the point.</p>
<p>And as Steve says, if &#8216;enemy variety&#8217; consists of poodles and parrots then I&#8217;d rather stick with a huge variety of zombie skins anyday.</p>
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		<title>By: Steve</title>
		<link>http://darkzero.co.uk/game-reviews/dead-rising-chop-till-you-drop-wii/comment-page-1/#comment-36684</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Fri, 22 May 2009 11:43:50 +0000</pubDate>
		<guid isPermaLink="false">http://darkzero.co.uk/?p=12622#comment-36684</guid>
		<description>Yup... it has zombie parrots and poodles as opposed to the less preferable serious approach of just zombies and psychopaths...</description>
		<content:encoded><![CDATA[<p>Yup&#8230; it has zombie parrots and poodles as opposed to the less preferable serious approach of just zombies and psychopaths&#8230;</p>
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		<title>By: ChrisM</title>
		<link>http://darkzero.co.uk/game-reviews/dead-rising-chop-till-you-drop-wii/comment-page-1/#comment-36631</link>
		<dc:creator>ChrisM</dc:creator>
		<pubDate>Thu, 21 May 2009 23:01:58 +0000</pubDate>
		<guid isPermaLink="false">http://darkzero.co.uk/?p=12622#comment-36631</guid>
		<description>This review is very wrong. Obviously the &quot;blooper&quot; thing has already been mentioned by someone.

I find it INCREDIBLY biased and unprofessional for you to make the blanket statement that this game is &quot;inferior in every way&quot;.

You forgot to mention improvements such as multiple save slots and more enemy variety. Guns are actually useful in the Wii version, and can be reloaded.

Also, try playing the game on Hard mode! There are more zombies and they are more aggressive.  Sure, there&#039;s pop-in as you mentioned, but at least the game is plenty of fun and you will be surrounded by zombies a lot.

Oh, and there&#039;s really no reason to be complaining about guns and too much ammo ruining the game. Nobody is forcing you to use guns.

Even though the game no longer has a ticking clock the way the Xbox 360 version does, you still have to play the game quickly if you want to see all the missions and boss fights, even though the game does not tell you that are missing things. So if you want to truly complete the game and rescue everyone, you still have to play quickly just like the 360 version.</description>
		<content:encoded><![CDATA[<p>This review is very wrong. Obviously the &#8220;blooper&#8221; thing has already been mentioned by someone.</p>
<p>I find it INCREDIBLY biased and unprofessional for you to make the blanket statement that this game is &#8220;inferior in every way&#8221;.</p>
<p>You forgot to mention improvements such as multiple save slots and more enemy variety. Guns are actually useful in the Wii version, and can be reloaded.</p>
<p>Also, try playing the game on Hard mode! There are more zombies and they are more aggressive.  Sure, there&#8217;s pop-in as you mentioned, but at least the game is plenty of fun and you will be surrounded by zombies a lot.</p>
<p>Oh, and there&#8217;s really no reason to be complaining about guns and too much ammo ruining the game. Nobody is forcing you to use guns.</p>
<p>Even though the game no longer has a ticking clock the way the Xbox 360 version does, you still have to play the game quickly if you want to see all the missions and boss fights, even though the game does not tell you that are missing things. So if you want to truly complete the game and rescue everyone, you still have to play quickly just like the 360 version.</p>
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		<title>By: Steve</title>
		<link>http://darkzero.co.uk/game-reviews/dead-rising-chop-till-you-drop-wii/comment-page-1/#comment-35607</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Mon, 11 May 2009 11:13:44 +0000</pubDate>
		<guid isPermaLink="false">http://darkzero.co.uk/?p=12622#comment-35607</guid>
		<description>I just love how they took everything unique about Deadrising and changed it for zombies dropping money and ammo to buy guns.

Surely theres no more perfect way to miss a point?</description>
		<content:encoded><![CDATA[<p>I just love how they took everything unique about Deadrising and changed it for zombies dropping money and ammo to buy guns.</p>
<p>Surely theres no more perfect way to miss a point?</p>
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		<title>By: Seth</title>
		<link>http://darkzero.co.uk/game-reviews/dead-rising-chop-till-you-drop-wii/comment-page-1/#comment-35587</link>
		<dc:creator>Seth</dc:creator>
		<pubDate>Mon, 11 May 2009 06:21:25 +0000</pubDate>
		<guid isPermaLink="false">http://darkzero.co.uk/?p=12622#comment-35587</guid>
		<description>I am aware that this cut-scene is the in 360 version... The character of James also appears out of nowhere in the 360 version too, which was annoying, but in the Wii version what makes it even more meaningless is that Cletus proceeds to sell you guns afterwards. That was my main point.
In the 360 version this cut-scene could be considered merely bad editing, but in the Wii version, the opening of the gun shop renders this part of the plot nonsensical.

Other cut-scenes that appear in the 360 version, also make no sense in the Wii version. For example, in the first battle against Carlito on the Wii version he fights you on the ground, yet when the cutscene starts he is magically on top of the roof...

Maayybee read the review properly before making sarcastic comments?</description>
		<content:encoded><![CDATA[<p>I am aware that this cut-scene is the in 360 version&#8230; The character of James also appears out of nowhere in the 360 version too, which was annoying, but in the Wii version what makes it even more meaningless is that Cletus proceeds to sell you guns afterwards. That was my main point.<br />
In the 360 version this cut-scene could be considered merely bad editing, but in the Wii version, the opening of the gun shop renders this part of the plot nonsensical.</p>
<p>Other cut-scenes that appear in the 360 version, also make no sense in the Wii version. For example, in the first battle against Carlito on the Wii version he fights you on the ground, yet when the cutscene starts he is magically on top of the roof&#8230;</p>
<p>Maayybee read the review properly before making sarcastic comments?</p>
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		<title>By: Koltaw</title>
		<link>http://darkzero.co.uk/game-reviews/dead-rising-chop-till-you-drop-wii/comment-page-1/#comment-35559</link>
		<dc:creator>Koltaw</dc:creator>
		<pubDate>Mon, 11 May 2009 01:04:46 +0000</pubDate>
		<guid isPermaLink="false">http://darkzero.co.uk/?p=12622#comment-35559</guid>
		<description>I understand most of the reviewers criticisms, as I was disappointed with CTYD (compared to the original). I do find it amusing though that what he calls a blooper in the game is actually a mistake by him. The cut scene before the fight with Cletus is identical. The guy who says &quot;mister we need guns!&quot; is also in the 360 version. 
Maayybee a little bit of research before you write something?</description>
		<content:encoded><![CDATA[<p>I understand most of the reviewers criticisms, as I was disappointed with CTYD (compared to the original). I do find it amusing though that what he calls a blooper in the game is actually a mistake by him. The cut scene before the fight with Cletus is identical. The guy who says &#8220;mister we need guns!&#8221; is also in the 360 version.<br />
Maayybee a little bit of research before you write something?</p>
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		<title>By: Andrew Vrba</title>
		<link>http://darkzero.co.uk/game-reviews/dead-rising-chop-till-you-drop-wii/comment-page-1/#comment-32780</link>
		<dc:creator>Andrew Vrba</dc:creator>
		<pubDate>Sat, 04 Apr 2009 21:31:56 +0000</pubDate>
		<guid isPermaLink="false">http://darkzero.co.uk/?p=12622#comment-32780</guid>
		<description>Alright, and I&#039;ll show more tact in future inaugural posts. ;)</description>
		<content:encoded><![CDATA[<p>Alright, and I&#8217;ll show more tact in future inaugural posts. <img src='http://darkzero.co.uk/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Seth</title>
		<link>http://darkzero.co.uk/game-reviews/dead-rising-chop-till-you-drop-wii/comment-page-1/#comment-32756</link>
		<dc:creator>Seth</dc:creator>
		<pubDate>Sat, 04 Apr 2009 14:04:09 +0000</pubDate>
		<guid isPermaLink="false">http://darkzero.co.uk/?p=12622#comment-32756</guid>
		<description>Thanks for your input Andrew. I&#039;ve made some minor changes to the review based on your comments.
Unfortunately I DID experience the issues that I mentioned with the aiming and the fade-in. If you didn&#039;t have these issues, then I&#039;m pleased that your gaming experience was better than mine.
In my opinion this game is still vastly inferior. But I&#039;m always happy to discuss it.</description>
		<content:encoded><![CDATA[<p>Thanks for your input Andrew. I&#8217;ve made some minor changes to the review based on your comments.<br />
Unfortunately I DID experience the issues that I mentioned with the aiming and the fade-in. If you didn&#8217;t have these issues, then I&#8217;m pleased that your gaming experience was better than mine.<br />
In my opinion this game is still vastly inferior. But I&#8217;m always happy to discuss it.</p>
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		<title>By: Andrew Vrba</title>
		<link>http://darkzero.co.uk/game-reviews/dead-rising-chop-till-you-drop-wii/comment-page-1/#comment-32681</link>
		<dc:creator>Andrew Vrba</dc:creator>
		<pubDate>Fri, 03 Apr 2009 23:26:02 +0000</pubDate>
		<guid isPermaLink="false">http://darkzero.co.uk/?p=12622#comment-32681</guid>
		<description>OH! To answer your question about if they messed up the Supermarket guy. Remember how his boss fight was way too hard on the 360? Well it&#039;s too easy on the Wii. Now the Prisoners fight is completely different. You only fight them once, and it&#039;s a QTE battle! Like Krauser and Leon&#039;s knife fight in RE4.</description>
		<content:encoded><![CDATA[<p>OH! To answer your question about if they messed up the Supermarket guy. Remember how his boss fight was way too hard on the 360? Well it&#8217;s too easy on the Wii. Now the Prisoners fight is completely different. You only fight them once, and it&#8217;s a QTE battle! Like Krauser and Leon&#8217;s knife fight in RE4.</p>
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		<title>By: Andrew Vrba</title>
		<link>http://darkzero.co.uk/game-reviews/dead-rising-chop-till-you-drop-wii/comment-page-1/#comment-32680</link>
		<dc:creator>Andrew Vrba</dc:creator>
		<pubDate>Fri, 03 Apr 2009 23:19:37 +0000</pubDate>
		<guid isPermaLink="false">http://darkzero.co.uk/?p=12622#comment-32680</guid>
		<description>Yeah, sorry about blowing up in my first post.</description>
		<content:encoded><![CDATA[<p>Yeah, sorry about blowing up in my first post.</p>
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		<title>By: Steve</title>
		<link>http://darkzero.co.uk/game-reviews/dead-rising-chop-till-you-drop-wii/comment-page-1/#comment-32678</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Fri, 03 Apr 2009 23:00:20 +0000</pubDate>
		<guid isPermaLink="false">http://darkzero.co.uk/?p=12622#comment-32678</guid>
		<description>Hey Andrew thats for taking the time to really explain what you meant instead of just bashing a review. If more people were like you the internet would be a nicer place. 

It&#039;s great your able to offer a subjective review of the game, as this reviewer has done.</description>
		<content:encoded><![CDATA[<p>Hey Andrew thats for taking the time to really explain what you meant instead of just bashing a review. If more people were like you the internet would be a nicer place. </p>
<p>It&#8217;s great your able to offer a subjective review of the game, as this reviewer has done.</p>
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		<title>By: Andrew Vrba</title>
		<link>http://darkzero.co.uk/game-reviews/dead-rising-chop-till-you-drop-wii/comment-page-1/#comment-32666</link>
		<dc:creator>Andrew Vrba</dc:creator>
		<pubDate>Fri, 03 Apr 2009 19:22:00 +0000</pubDate>
		<guid isPermaLink="false">http://darkzero.co.uk/?p=12622#comment-32666</guid>
		<description>Well the aiming system doesn&#039;t present the problematic issues described. Maybe I&#039;m just that good, but I can do long distance pin-point shooting with the pistol Jessie gives you.

The only &quot;control issue&quot; I can attest to is that sometimes the heavy(flick remote) attacks don&#039;t register.

You CAN explore, at your leisure. Case missions only continue if you enter the area where you need to be.

You are half-right about the wrestling moves. You don&#039;t get them upon leveling up, but you do gain the capability to buy them instead.

The issues with zombie aggression, and ammo abundance is difficulty level dependent. Easy is just that...easy. The only &quot;It&#039;s too easy&quot; sentiment I can agree with is some of the psychopath battles. Adam can be a decent challenge on any difficulty, where as Cletus and Steve are pushovers.

The &quot;pointless grades&quot; Otis gives you come with prizes if you do well enough. Everything from re-spawning melee weapons, to clothing items that have special effects. I&#039;ve even unlocked the occasional hidden mission. The game also has extra mission modes which reward you with even better stuff.

Your bit about the &quot;blooper&quot; made no sense to me, I had no idea who that guy was on the 360 version either. Just some guy who got fed buckshot. *shrug*

The game isn&#039;t great looking graphically, but if you&#039;re playing on an HD set it&#039;s not going to look as good as on an SDtv.

While certain inferiorities ARE indisputable, the game is only inferior in every single way, if you thought the original was a masterpiece, and liked it the way it was.

Here&#039;s some problems that you didn&#039;t even mention.

-Melee weapon sounds from the remote speaker sound very weak.
-&quot;Gore&quot; for certain moves is gone in even the US version. Disembowel just produces blood.
-Survivors can no longer be armed to help you fight.
-Many load screens.
-Certain boss fights are gone.
-Only one ending.
-Cutscenes are no longer real time. 
-Bowling pin zombies in the driving mini-games.

The zombies are sparse at random times, in random places. &lt;- I&#039;ll file that under the anomalies you&#039;re talking about. Same with the fade-in distance. Never had any fade in on me any closer then about 30-40 feet away. Ironically I had fade-in occur in the 360 version when I was in the grocery store, and al fresca plaza. Fade in is how both games keep replenishing zombies, it&#039;s just not as obvious in the 360 version.</description>
		<content:encoded><![CDATA[<p>Well the aiming system doesn&#8217;t present the problematic issues described. Maybe I&#8217;m just that good, but I can do long distance pin-point shooting with the pistol Jessie gives you.</p>
<p>The only &#8220;control issue&#8221; I can attest to is that sometimes the heavy(flick remote) attacks don&#8217;t register.</p>
<p>You CAN explore, at your leisure. Case missions only continue if you enter the area where you need to be.</p>
<p>You are half-right about the wrestling moves. You don&#8217;t get them upon leveling up, but you do gain the capability to buy them instead.</p>
<p>The issues with zombie aggression, and ammo abundance is difficulty level dependent. Easy is just that&#8230;easy. The only &#8220;It&#8217;s too easy&#8221; sentiment I can agree with is some of the psychopath battles. Adam can be a decent challenge on any difficulty, where as Cletus and Steve are pushovers.</p>
<p>The &#8220;pointless grades&#8221; Otis gives you come with prizes if you do well enough. Everything from re-spawning melee weapons, to clothing items that have special effects. I&#8217;ve even unlocked the occasional hidden mission. The game also has extra mission modes which reward you with even better stuff.</p>
<p>Your bit about the &#8220;blooper&#8221; made no sense to me, I had no idea who that guy was on the 360 version either. Just some guy who got fed buckshot. *shrug*</p>
<p>The game isn&#8217;t great looking graphically, but if you&#8217;re playing on an HD set it&#8217;s not going to look as good as on an SDtv.</p>
<p>While certain inferiorities ARE indisputable, the game is only inferior in every single way, if you thought the original was a masterpiece, and liked it the way it was.</p>
<p>Here&#8217;s some problems that you didn&#8217;t even mention.</p>
<p>-Melee weapon sounds from the remote speaker sound very weak.<br />
-&#8221;Gore&#8221; for certain moves is gone in even the US version. Disembowel just produces blood.<br />
-Survivors can no longer be armed to help you fight.<br />
-Many load screens.<br />
-Certain boss fights are gone.<br />
-Only one ending.<br />
-Cutscenes are no longer real time.<br />
-Bowling pin zombies in the driving mini-games.</p>
<p>The zombies are sparse at random times, in random places. &lt;- I&#8217;ll file that under the anomalies you&#8217;re talking about. Same with the fade-in distance. Never had any fade in on me any closer then about 30-40 feet away. Ironically I had fade-in occur in the 360 version when I was in the grocery store, and al fresca plaza. Fade in is how both games keep replenishing zombies, it&#8217;s just not as obvious in the 360 version.</p>
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		<title>By: Seth</title>
		<link>http://darkzero.co.uk/game-reviews/dead-rising-chop-till-you-drop-wii/comment-page-1/#comment-32663</link>
		<dc:creator>Seth</dc:creator>
		<pubDate>Fri, 03 Apr 2009 16:56:07 +0000</pubDate>
		<guid isPermaLink="false">http://darkzero.co.uk/?p=12622#comment-32663</guid>
		<description>Which facts do you find to be inaccurate, Andrew?

Bear in mind though, with a lot of modern games there are many issues that are quite random. People can have quite different gameplay experiences in regards to visual and gameplay bugs and glitches. I can only write about what I experienced.

Same thing happened with Alone in The Dark. That game was so horribly broken when I played it, but we had commenters that said that they had no issues at all.</description>
		<content:encoded><![CDATA[<p>Which facts do you find to be inaccurate, Andrew?</p>
<p>Bear in mind though, with a lot of modern games there are many issues that are quite random. People can have quite different gameplay experiences in regards to visual and gameplay bugs and glitches. I can only write about what I experienced.</p>
<p>Same thing happened with Alone in The Dark. That game was so horribly broken when I played it, but we had commenters that said that they had no issues at all.</p>
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		<title>By: Thomas</title>
		<link>http://darkzero.co.uk/game-reviews/dead-rising-chop-till-you-drop-wii/comment-page-1/#comment-32660</link>
		<dc:creator>Thomas</dc:creator>
		<pubDate>Fri, 03 Apr 2009 16:12:14 +0000</pubDate>
		<guid isPermaLink="false">http://darkzero.co.uk/?p=12622#comment-32660</guid>
		<description>Battlezone should have won :(</description>
		<content:encoded><![CDATA[<p>Battlezone should have won <img src='http://darkzero.co.uk/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
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		<title>By: Andrew Vrba</title>
		<link>http://darkzero.co.uk/game-reviews/dead-rising-chop-till-you-drop-wii/comment-page-1/#comment-32659</link>
		<dc:creator>Andrew Vrba</dc:creator>
		<pubDate>Fri, 03 Apr 2009 16:01:32 +0000</pubDate>
		<guid isPermaLink="false">http://darkzero.co.uk/?p=12622#comment-32659</guid>
		<description>I&#039;ll admit that I was harsh.
Criticisms are one thing, but some of your &quot;facts&quot; about the game need some serious rewriting, as they are grossly inaccurate.</description>
		<content:encoded><![CDATA[<p>I&#8217;ll admit that I was harsh.<br />
Criticisms are one thing, but some of your &#8220;facts&#8221; about the game need some serious rewriting, as they are grossly inaccurate.</p>
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		<title>By: Seth</title>
		<link>http://darkzero.co.uk/game-reviews/dead-rising-chop-till-you-drop-wii/comment-page-1/#comment-32636</link>
		<dc:creator>Seth</dc:creator>
		<pubDate>Fri, 03 Apr 2009 09:33:46 +0000</pubDate>
		<guid isPermaLink="false">http://darkzero.co.uk/?p=12622#comment-32636</guid>
		<description>I won&#039;t lie and say I completed it, but I played it for five hours and it didn&#039;t get any better. I still feel that my criticisms are valid.</description>
		<content:encoded><![CDATA[<p>I won&#8217;t lie and say I completed it, but I played it for five hours and it didn&#8217;t get any better. I still feel that my criticisms are valid.</p>
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	<item>
		<title>By: Andrew Vrba</title>
		<link>http://darkzero.co.uk/game-reviews/dead-rising-chop-till-you-drop-wii/comment-page-1/#comment-32586</link>
		<dc:creator>Andrew Vrba</dc:creator>
		<pubDate>Thu, 02 Apr 2009 16:49:01 +0000</pubDate>
		<guid isPermaLink="false">http://darkzero.co.uk/?p=12622#comment-32586</guid>
		<description>I&#039;m not saying that there is nothing wrong with this game, but I know a &quot;I played it for a half hour, then wrote this.&quot; He even made some stuff up!</description>
		<content:encoded><![CDATA[<p>I&#8217;m not saying that there is nothing wrong with this game, but I know a &#8220;I played it for a half hour, then wrote this.&#8221; He even made some stuff up!</p>
]]></content:encoded>
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