Banjo and Kazooie have spent almost a decade as a dusty old franchise stacked on a shelf in the back of one of Rare’s ideas cupboard. I can only imagine that a random Rare employee accidentally stumbled across it whilst rootling for a mop, and wondered why the hell no-one was using it, which eventually led to the old duo being brought back into the limelight.
As it was released alongside the original Banjo Kazooie on 360, N&B was always going to have a tough time with being compared to its predecessors. Maybe that’s why Rare decided to shake things up a bit, and change the rules completely. Instead of the platforming action we were all hoping for, N&B provides new challenges in the form of vehicle building. At this stage, purists will be hyperventilating whilst typing furiously on the internet about how N&B isn’t really Banjo Kazooie because it’s far too different. I disagree. Rare mixed two of my favourite childhood pastimes (Banjo Kazooie and building things out of Lego) into one, I couldn’t ask for more. It is disappointing to lose what made the original games so great, but there’s something new in its place, something unexpected.
As you’ll already know, N&B revolves around building vehicles. Start out with a meagre number of different building materials, then explore and expand your collection. The vehicle creator allows plenty of freedom to make pretty much anything you want. There’re very few limitations, and you needn’t worry about aerodynamics or engineering. If it has wheels, an engine and fuel, then it can move. Give it wings and a propeller and it’ll fly. No need to slow things down with careful planning to build a perfectly streamlined car.
My realisation of this fact was quickly followed by a selection of crazy vehicles armed to the teeth with cannons, covered in wheels and powered by about 5 engines. I even went as far as to spray paint the whole thing green and call it ‘The Tankinator’. Clearly, The Tankinator was about as practical as a knife-wrench, but unlike a lot of games, N&B didn’t tell me off for building such a monstrosity. It let me attempt to use it to complete tasks until I gave up and built something which was usable. That’s where N&B stands out. It gives more freedom where it counts than some supposed ‘sandbox’ titles that have as many repercussions as there are options. The vehicle workshop is easy to interpret and use, helping each player to learn the ins and outs without causing too much fuss.
There simply aren’t enough synonyms for the word ‘charming’ to do N&B justice. The environments are vivid, smooth and beautifully made. Not many games can claim to have as much personality as N&B, which rivals Super Mario Galaxy for variety and sheen in the level design. Similar things could be said for the tone all round, through the characters and the way they behave. The dialogue is filled with well worked humour that gently pokes fun at the gaming industry in general. At times it feels as if the whole thing is one big joke, and the characters are just playing along with it or are oblivious. It seems that the enjoyable game that accompanies this joke is just coincidence.
No game comes without its negatives, however, as there are certain drawbacks to N&B. Because of all the potential pratting around you can do, it could take a long stint of playing to actually make any form of progress in N&B. Some may not mind this, but others will become bored before actually completing any objectives, just because of the endless distractions. Also, in some bizarre ways N&B caters for young and old, casual and hardcore gamers. The graphical style and subtle humour allow players of all ages to enjoy, and the variation in tasks can please the casual and perplex the hardcore. Although not many of the objectives are too difficult, completists will still have to put in a considerable amount of time to finish it all.
Like Jurassic Park, Rare have revived a long extinct franchise, taking the DNA of the originals but mixing in new elements. Unlike Jurassic Park, however, N&B doesn’t end with everyone getting eaten by the revived bear and his bird sidekick. It instead ends with a good example of how games should be made – to entertain the audience.
Developer:
Rare
Publisher:
Microsoft
Genre:
Platformer
7 comments ↓
Ben
January 31st, 2009
This is my first Banjo game. At first I didn’t think I’d enjoy the building aspect but it’s surprisingly entertaining. It was very funny when I built a big box car to carry things but forgot to join the sides together so it fell apart before I tried to move. The level of creative freedom is just right and there’s real satisfaction when you build something that perfectly carries out the task at hand, particularly as some missions are quite hard and can be tackled in many different ways.
Great soundtrack, the controls feel right and the visual style is at times memorable. I’ve put a lot of time into this but as there’s so much to do I’ve only got half the jiggies. The demo will have put a lot of people off as it didn’t show the intro and the level of detail is overwhelming at the start, but it’s worth sticking with as it’s a rewarding experience.
There is a lot of small niggles.. lack of story, overused wall of jiggies animation between screens, numerous slow menus, a few too many challenges, the stop start nature and the framerate is quite bad at times.
Issues aside, it’s one of my favourite 360 games so far and an 8 is justified thanks to the vehicle physics being such a success. At times the emergent gameplay has matched the fun I had with Mario Galaxy. Had Rare managed to give Nuts & Bolts the same overall polish and included a more involving story this could have been remembered as a classic.
Steve
February 1st, 2009
You see I was intrested in this till I found out it wasn’t really a platformer.
I really wish the industry made more platformers, I miss them so much. For the time being we’ve just got family friendly RPG’s as the next best thing.
rizz
February 4th, 2009
But most importantly of all, does it have jinjo’s?
Chris weeks
February 4th, 2009
I bought this about 2 weeks ago from Zavvi for £20. I can’t say I really enjoyed it. I feel they could have made a really exciting platformer and they instead made a racing game. It’s a shame because the xbox had loads of great games out this Christmas.
Yoshiko
February 11th, 2009
Doesn’t seem to me that banjo is Hi-Res and Hi-Poly friendly lol.
RYAN
August 5th, 2009
I THINK THIS GAME IS A STEP TOWARDS MAKING THE PERFECT GAME BECAUSE YOU DONT NEED TO BE A ROCKET SCIENTIST TO MAKE A RIDE BUT IT STILL CHALLENGES YOU TO THINK OUT-SIDE THE BOX AND GET CREATIVE I HAVE HAD THIS GAME FOR 1 MOUNTH IN 2 DAYS AND I HAVE AROUND 500 SECSESFUL AND HELFUL VEICHALS AT MY DESPOSILE AND I LOVE TRADING DISINGS WITH MY FRIENDS
RYAN
August 5th, 2009
PLUS ITS ALWAYS FUN WHEN YOU GET THAT !!!!STOP!!!!, I FEEL LIKE MAKING SOMTHING SO INCREDIBLY STUPID, (YET FUN) AND I KNOW THAT ALL I NEED TO DO IS TURN ON MY XBOX (AND ALSO MAKE SURE B.K.N&B IS IN THERE)