Alone in the Dark

Xbox 360, PS3, PC Review
Developer: Eden Games | Publisher: Atari | Genre: Survival Horror

Sixteen years ago, Infogrames released the original Alone in the Dark. Its fixed camera angles and pre-rendered backgrounds set the stage for 3D survival horror games for years to come. Despite the eye-wateringly blocky graphics it was a truly horrifying experience. Atari’s next-gen re-imagining of the Alone in the Dark franchise is also eye-watering and horrifying, but not in a good way.

In 1992, Alone in the Dark got off on the right foot, with a frantic opening that required quick reactions to save yourself from being immediately dismembered by monsters. In 2008, Alone in the Dark begins with painful blurred vision and an introduction to the ‘blink button’… After a linear beginning in which you are literally shoved in the back if you try to deviate from the path, you soon realise this game will be tough to love.

Alone in the Dark is the very definition of a mixed bag. It’s the equivalent of a bag of Revels, in which many of the sweets are some of the most delicious morsels of gameplay you’ve tasted in a while, but to get to those you unfortunately have to dig through the rest of the bag, which is consistently filled with testicle-flavoured crap.

It really is astonishing that one game can provoke such a range of emotions. One minute you’ll be in awe of a fantastic set-piece, the next you’ll be cursing the game and wishing a slow and torturous death for those who created it.

Alone uses the Havok physics engine that was put to great use in games such as Half-Life 2 and Oblivion, but the boys at Eden Games are particularly proud of the excellent fire effects they have created, and so they should be. When you’ve created the best fire ever to appear in a videogame, it’s only natural you’d want to make it a prominent feature in the game, but to then make it the only thing that can kill the majority of enemies in the game is one step too far.

Much of the game will be spent searching for sources of fire, or flammable weapons with which to kill the demonically-mutated humans that you battle against. Sadly, there’s no real variety in the enemies you face, and combat soon becomes a chore. Find a flammable object; find a source of fire; chase enemy whilst swinging burning object. It’s all just far too frustrating and time-consuming. More often than not you’ll end up just throwing explosive bottles at everything that moves.

Eden Games have tried something new with their real-time inventory system, accessed by Carnby opening his jacket. Your inventory is limited to what you can carry in your jacket, and although this feels satisfyingly realistic at first it soon becomes tedious. The game isn’t paused while you are healing yourself or selecting, dropping or combining items in your inventory, and although enemies will often wait obediently for a short while before attacking you, rooting around in your underclothes still makes you pretty vulnerable.

Note to Atari – Don’t let story concepts (enemies can only be purified to death by fire) get in the way of enjoyable gameplay.

This isn’t helped by the horrible controls and some shockingly bad camerawork. Trying to manoeuvre Edward Carnby feels like you’re a crippled dwarf pushing a paraplegic burn-victim up a flight of stairs in a wheelchair. With no wheels.

Note to Atari – a ‘quick-180-turn’ button is not a suitable substitute for responsive controls.

The game also forces you to switch between third and first-person views quite often, which wouldn’t be so bad if the first-person controls weren’t also slow and annoying. Whilst aiming is passable, actually moving Carnby about whilst in first-person view is a struggle to say the least. Despite this you’ll find yourself often manually switching to first-person when indoors, just so that you can see where the hell you’re going.

Note to Atari – Generous auto-aim systems are no substitute for decent first person movement.

The much-touted ‘item combination’ system turns out to be extremely limited. At first it appears that the game encourages and rewards experimentation, but it won’t take long to discover that there are only a few useful composite items. Any attempt to be too innovative will also be unworkable – for example, at one point in the game I found myself with a shortage of explosive bottles, so I had the genius idea of piercing a car’s gas tank with a knife, dousing a bandage in petrol, taping the bandage to a baseball bat, then setting it alight with my lighter. BINGO! Flaming baseball bat, baby! Unfortunately the developers had not foreseen this kind of thought process, and using a bandage with petrol was apparently an invalid combination.

This kind of false freedom happens often, in what is actually a very linear game. It’s disheartening to think up a valid original solution to a problem, only for it not to work simply because you weren’t supposed to do that.

Note to Atari – Either give players more freedom, or don’t hype up your pathetic feature.

The other much talked about feature of this game is the ‘DVD-style’ chapter selection, allowing people to instantly jump to any part of the game. When first announced this seemed like a bold move, allowing all gamers to experience the whole game, regardless of skill level. Now that we have the game in our hands however, it becomes apparent that this was a cowardly decision born from the fact the developers knew their game had several frustrating sections. To add insult to injury, although you can skip gameplay, you can’t skip any cutscenes… The attempt of Alone to justify itself as being more a movie than a game isn’t a great idea, and doesn’t carry much weight.

Note to Atari – If you make a decent enough game, people won’t want to skip parts of it.

Speaking of frustrating sections, it’s somewhat confusing that players will be allowed to skip parts of the game but yet in a protracted, scripted, trial-and-error driving sequence there won’t be a single checkpoint. Strangely, despite Eden Games’ last title being the excellent Test Drive Unlimited, the driving controls are loose, the physics are unrealistic, and the driving sections have more bugs than the Amazon Rainforest. In fact, the only time I used the ‘scene-skipping’ function was after losing patience after having to repeatedly restart sections after getting stuck in a glitch.

Note to Atari – Quality testing is a good idea. Seriously.

So does this game really have any redeeming features? Well, the visuals are excellent, although the lack of any distinct aesthetic style means locations and enemies feel forgettable and generic. The voice acting is passable, but by the end of the game you’ll probably come to despise the characters. The music is almost certainly the best part of the game, featuring some excellent choral scores that really set the scene for the epic and atmospheric nature of the story.

And the story itself is quite compelling at times; the mystery of how amnesiac 1920’s gentleman Edward Carnby is alive and well in modern-day New York, and what exactly is controlling the powerful ‘fissure’ that’s tearing apart the city give you some incentive to keep playing. It’s a shame the ending is short and sour, and serves to undermine the point of the whole game.

Some astonishing set-pieces near the beginning of the game will leave you gasping for more of the same, but for some reason the gameplay gets duller as you progress, culminating in one of the most irritating and tedious ‘fetch quests’ I’ve ever played being forced upon you in the final chapter.

Note to Atari – Nobody sane enjoys repetitive and time-consuming backtracking. If it’s the only way you can extend the length of your game, just keep the damn thing short.

Alone in the Dark is enjoyable at times, mostly when the game steps back and allows you to figure out solutions on your own, rather than prodding you with overly obvious help text, or having an insipid NPC shout out suggestions. At the end of the day, the bad points massively outweigh the good ones, and when the credits roll you’ll be left with a feeling that it all could have been so much better. The game also has absolutely no replay value whatsoever, and is consequently terrible value for money.

Alone in the Dark on PS3 will feature some exclusive episodic content when it’s released later this year. Maybe this is a chance for Eden Games to right their wrongs and make a game that lives up to its potential.

For now though it’s probably best to leave well Alone..

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4/10
by Seth Bland
  1. So, I just played a bit of this…

    The guy moves like a tank! A big stupid f’n tank.

    CHRIST!

  2. I know what you mean.

    And just like a tank, he gets stuck on stairs too…

  3. I finished the game (albeit on the 360) and suffered from none of the above mentioned problems. In fact if anything the game is too easy and too short; you’ll be able to complete the game in its entirety (1000 achievement points) in under 7 hours. Sure the game may not be your cup of tea, but it is obvious that the above reviewer wasn’t particularly good at it.

    Note to Darkzero: When you hire journalists for your review crew, make sure that they can actually play videogames, seriously ;).

  4. Good idea Anon. I propose we should not pay Seth this week!!

  5. Amen XD

  6. Noo.. I shall go hungry :(
    I shall have to sell one of my many children into slavery again.

    Seriously, Anon. If you got a glitch-free copy then you must be one lucky chap.
    If you’ll notice, I did actually mention how anticlimatic the ending was. This should show you that I had not problem completing the game. I got all but one of the achievements too ;)
    It isnt a difficult game by any means, the only parts I had to repeat were those where I was let down by the controls, camera or bugs.

  7. Apart from a few hit detection issues when driving a car, I never experienced any bugs/control problems during my play through of the game. I have no issue with you not liking the game; after all taste in games is entirely subjective. However your review did give the impression that you struggled through the game and as you mentioned, you even had to resort to ‘scene-skipping’ (I guess that’s why you are missing one of the achievement points :P). I just wanted to give an alternative view point of the game, because I am sure that there’ll be just as many gamers out there who will enjoy the game as much as I did, as there are gamers who would dislike it as much as you did :).

  8. BTW is your surname really Bland? It took a hell of a lot of self-control not to take a little potshot at that XD.

  9. I probably worded it badly about the scene-skipping. I used it to skip BACK to the start of the current scene because every time I tried to play I got stuck in a glitch.
    I can certainly understand why someone would like this game, I did try and mention it’s good points in the review. But I stand by my assessment that it generally is a badly designed game that is not worth buying.
    The only achievement I didn’t get was the one for combining every possible item.

  10. And yes, that is my real surname from my mothers side. If you want a real laugh my dad’s surname is Hamberger ;) I tend to stick to Bland though, as Bland Hamberger would just be too hilarious…

  11. LOL. Bland-Hamberger would be such an awesome surname :D.

  12. I’m glad you think so! But it might distract from my work…

  13. lewis murphy

    July 6th, 2008

    i was wating to play this game but if the guy moves like a 25 stone fat slag no point i me geting this game i will just watch my mates mam walk around the house and i might start a fire

  14. I liked the game, some ideas are spot on , others doesnt work to well, but in the end i found that i liked it, i think it deserves a 7.5 score anything less than this, is not taking in consideration some brilliant game design asspects and how well they are implemented, they are few, but they work quite good and are very innovative alltogheter.

  15. So, which elements did you find innovative Manuel?

    Personally I think any game where there are more bad points than good points, and where some parts of the game have not been thoroughly tested should never get an above-average score.

    Nevertheless there are some very enjoyable parts to this game. Just not enough.

  16. Yoh the two endings were fucking gay. No matter what u dont defeat the thing u either become it or let that bitch become it and not even fight her. What the fuck was the point of it.I hope they change the ending for the ps3 version. I thought the game was good, other then the crappy driving, and may i say the graphics werent all too great i must say.

  17. This game is great, apart from the ending. To the reviewer, the driving sequences were not that hard, i never got stuck “in a glitch” nor did i have to scene skip at any point. Maybe you should improve your gaming skills. And if you thought the driving sequences were hard and unforgiving you probably have not played any games from the 16 bit era. Object combination was pretty good. Nothing is more awsome than placing a circle of fire around you while you shoot baddies. Only problem this game really had was the endings.

  18. Thanks for your comment. If you’d actually taken time to read and absorb the review before replying that may have saved you some time.
    I didn’t say that the driving sections were difficult, I said they were frustrating and badly designed feats of trial-and-error (which they were.) When you fail a section of a game due to poor game design rather than any lack of player skill that makes it all the more annoying.
    Also, if you’d read my previous comments you’d see that I only used the scene-skipping feature to skip BACK a scene after repeatedly getting stuck in a glitch.
    You state the ‘fact’ that you never got stuck in a glitch as if it somehow relates to the fact that I did repeatedly. The very nature of glitches means that they are often random and unpredictable, and of course not everyone will experience the same ones.
    If you really did play this whole game without any bugs then I’m sure it would have been a slightly more enjoyable experience for you. Sadly, reviewing an interactive medium is difficult at the best of times as everyone plays the game differently. I can only write a review based on the gameplay experience that I encountered. From reading other posts and articles on the internet I can feel safe in saying that I’m not in a minority when it comes to glitches in Alone in the Dark.
    I do hope you aren’t trying to suggest that the driving sections were actually enjoyable well-made gameplay… Comparing it to 16-bit games really misses the point.
    If you’d like to check my gamerscore then you’re more than welcome. Meanwhile, I stand by my review, thanks.

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