Podcast 18 – Animals

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Since last week’s podcast ran over time by a considerable margin, we’ve still got a bunch of E3 stuff to get through. So, join regular podcasters Shark, Eagle, Crocodile and Puma as we tear apart the Nintendo and Sony conferences with our teeth/beaks/claws/talons, and make a load of rubbish jokes along the way.

Highlights:
- Crocodile has finished Shenmue, didn’t like it.
- Shark now plays Sims 3 on the toilet.
- Puma has finally finished ICO, loved it.
- We should all be happy about Mario Galaxy 2. But we’re awful, spoiled children.
- F.A.O. NINTENDO: None of us want to know about our body’s inner worlds, cheers.
- And then, suddenly, a new bloody Metroid game.
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Then lots of stuff about Sony. Too many highlights. Listen to the bloody podcast, will you?

Next week we’ll be talking a lot about Prototype, and mopping up a load of third-party E3 stuff. Unless something interesting happens.

See you then!

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6 comments ↓

  1. Is there some meaning behind Eagle’s position atop all the others?

  2. Yes, it is because it is flying.

  3. Commenting whilst listening…

    Shenmue chat: Buses that run on time? What an age! Highly unrealistic.
    Ico chat: I have never played it, but I haven’t owned a PS2. Is it worth the probably £60 I’d have to pay to get the game and a console?
    Nintendo Vitality Sensor: Cheat by shooting up morphine? Lols!
    Waves: Surely this recent weather has shown that the worst wave is a heatwave?
    Wii Motion Plus: I agree with your criticisms, but surely the same thing will apply to Microsoft’s Natal? If we could do these things in real life, we would; we cannot; so we press buttons.
    Carradine RedSteel: if so, worst viral marketing since that plane went down over the ocean for Bioshock 2.
    Mega-laughs at chloroform “unlock all” code.
    Is calling all your listeners crazy really a good idea?

  4. I’d say getting a PS2 is worth it if you get Shadow of the Colossus as well as Ico. But its a pretty short game, so it wouldnt be worth £60 if thats all you’d use the console for.

    Phil, you’d have to be crazy to listen to us blab on for over an hour… I salute you for it.

  5. I love the comments darkzero accumulates in all the Sims threads.

  6. This artwork is rather spectacular!

    I think you were a bit harsh on GoldenEye. It’s easy to forget it came out around the time of Mario 64 and both pushed 3D to a new level. It holds up remarkably well in multiplayer given its age and the controls are near perfect once you refamiliarise yourself, which does require a little patience. I’d argue its still a better local deathmatch game than most today, and when you consider the PS3 controller’s suitability for FPS, I wouldn’t call it much of an improvement.

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