News published on March 26th 2008

PS3 Unreal Tournament III patched

ut3patched_news.jpg

It may not have seen as spectacular sales as must originally thought, and in all honesty it seemed to hit the PS3 without much hype behind it, but regardless it is a game still getting played by many and Epic have showed they are still continually supporting UTIII on the PS3 by releasing a patch.

Most of the fixes in the patch see Epic make mod’s easier to use, and a few voice chat updates are included as well. Furthermore, if you are reading this in the US you’ll be getting even more updates in your patch for some weird reason.

The full list of Euro updates shall now appear below as I copy and paste with great gusto

  • Mods now on root of memory device, can download easier from PS3 web browser
  • Fixed VOIP quality issues
  • Fixed some headset connection issues
  • Added support for full character mods (heads/premade whole characters)
  • No longer need to reboot after importing a character mod to see it in menus
  • DLC no longer acts like a user mod (being listed in MyContent and causing disable mod crash dialog)
  • Fix for bootup and import slowdown with many mods installed
  • Add a VOIP icon when VOIP is active (button held down)
  • Fixes for corrupted the auto-mod-download cache
  • Fix for flickering auto-download text
  • Fix for getting stuck in multiplayer menu if you get in before gamespy connects
  • Fixed a mod problem with switching between mod and shipping maps with clients teleporting randomly
  • Fixed a mod problem with multiple gametype mods installed, only first one imported would work
  • Fixed Leviathan deploy icon
  • Bots now respect players feigning death (depending on bot skill level)
  • Bots now respect sandstorm “blindness”
  • Fix for bots picking linkgun mode

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