June 10th, 2008
Portal 2 – Some plot details revealed! UPDATE - More spoilers!

If you don’t want to read some potential spoilers for Portal 2, then please leave now…
Still here? Well, then. Details regarding Portal 2 have emerged and they aren’t ‘leaked’ or ‘rumoured’, they come straight from Valve themselves.
The info came from a job advertisement for a voice over role in Portal 2 that has been posted on subscriber-only website for actors, Breakdown Express. The role is to play Cave Johnson, founder of Aperture Science (creators of the Portal Gun). Thing is, according to both the plot of the first game and the Aperture Science website, Mr Johnson is deceased…
This coupled with the fact that the casting call mentions he will play a pretty significant role in the second game, “going from sidekick to principle antagonist”, suggests that Portal 2 will be a prequel.
The ad also confirms that the next game will maintain that dark comedy humour of the original title as Cave “starts to lose his grip on humanity as the story progresses”.
You can view the full character description below. The site also details that the voice over work would be expected to start at the end of July. Will we see Portal 2 by the end of the year? Knowing Valve, probably not. But knowing Valve it’ll be worth the wait.
“[Cave Johnson (Eccentric Dead Billionaire)] Cave Johnson is a character for a new game in the Portal series from Valve Software. Portal is dark comedy; the role will require comic timing, with occasional dramatic moments. Age: early 60s. He is the founder and CEO of a successful applied science company , a self-made billionaire who’s learned to trust his gut and doesn’t sweat the details, He is a big picture thinker. He might not know how science works, but he knows how people work. Used to getting what he wants. Extroverted, enthusiastic and opinionated. High energy: life is an adventure he’s happy to be on. A born salesman, a leader, an evangelist. People trust him, even when his plans are clearly dangerous. Speaks with a slight Southern/Western accent (natural, not too broad). He uses a warm, homespun delivery to put people at their ease. He doesn’t accept the responsibility that comes with his power. Either he doesn’t see or chooses not to see the ramifications of his actions. Goes from sidekick to principal antagonist. Starts to lose his grip on humanity as the story progresses. As he isolates himself from the people around him, he loses touch with reality… VOICE OVER ONLY.”
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UPDATE - An anonymous source has apparently passed on to Kotaku some more details regarding Portal 2 ‘bad guy’ Cave Johnson. More spoilers below…
“The script samples we saw for the Cave Johnson role indicate that the Aperture CEO and “eccentric dead billionaire” is, well, already dead, living on in simulated computer form. He tells an unnamed rookie test subject via loudspeaker that “As of this mornin’ yer old buddy Cave has been resurrected inside of a computer. And I never felt better!” acting as this entry’s GlaDOS—possibly that prototypical GlaDOS, as theorized earlier—encouraging the player to continue the testing while waxing philosophical about the afterlife.
“I been thinkin,” the script reads, “Heck, suspended as I am in this inky purgatorium, I got nothin’ to do but think. What if them engineers didn’t do me no favors pourin’ me into a computer? What if they denied me my final reward?”
No telling if this internal conflict is the catalyst for Johnson “[losing] his grip on humanity as the story progresses” but if things go wonderfully wrong as they did in the first, it would certainly make for a compelling narrative.”


Seth
June 10th, 2008
I am so excited about this game. Valve are quickly becoming my favourite developers of all time. As soon as I got Orange Box I played through Portal to completion and I must say although it was short it was some of highest quality few hours of gaming I have ever played.
steve
June 10th, 2008
Is it just me or were the enviroments all so pale and stale white and there wasn’t much combat at all.
Not to mention the game was very repeative, do puzzle, go through lift… ringse and repeat.
Seth
June 10th, 2008
Lloytron… are you serious?
Matt
June 10th, 2008
Unfortunately, I think he might be…
Portal was the best game of 2007 hands down, hopefully bite-size gaming will one day become the future.
This does sound amazing though, I’m guessing we’ll be seeing the conception of GLaDoS, or at least the cause of the machine’s madness…
steve
June 10th, 2008
Yes, this game along with Call of Duty 4 had to be the most overrated games of 2007.
With all respect to the industry what happened? all of a sudden perfect 10’s dropped from the sky.
Usually you go a year or 2 without a perfect critically aclaimed game, Halo 3 was one of the few games that warrented one but only just. Bioshock had promise but didn’t delilver, Mario Galaxy was decent enough (8/10 at best)
But I don’t get the obsession people had with these 2, Portal it was intresting for 5 minutes, didn’t last much longer anyway.
And COD4, well it was a nice game but was it really game of the year? I don’t think so!
steve
June 10th, 2008
come on Portal was amazing, tho I agree on Cod4 nothing amazingly special from a ‘pushing the bar’ perspective.
Halo3 was horrible, totally shoddy production with a passable multiplayer.
2007 tho was one of the best years for games ever, thats why there was so many high reviews (ignoring Halo3)
Seth
June 10th, 2008
I’m sorry Lloytron but I have to sincerely disagree with you.
(I’ll assume that anyone reading the comments section of a news story about spoilers for Portal 2 has completed Portal 1)
The game design of Portal was exemplary. The visuals were perfect for the narrative and showed a fantastic contrast with the more gritty asthetic design later in the game.
The game mechanics were superb both technically and mechanically. The way they built upon a relatively simple premise and yet provided much variation was excellent.
The plot and sound design was equally fantastic and perfectly paced. The way that it slowly becomes apparent that GLaDoS is not quite right, and that there is something sinister going on is wonderful. And as always with Valve they refuse to spoon-feed you a plot.
To be frank, Portal was a breath of fresh air after years of stale FPS design. (I’m aware it isn’t an FPS).
Please take your specs off (or put them on) Lloydy and play Portal again just to appreciate Valve’s masterful development style.
Matt
June 10th, 2008
Exactly. Portal is amazing, I can’t even be bothered taking the time out to go into why as I’d be here all day…
You’ve not a leg to stand on Lloytron, you’re clearly tasteless!
steve
June 10th, 2008
Valve games always get so much undeserved praise, I think its because they keep people waiting absolutely ages. I don’t think making portal is as hard as people think it is. They ripped off a couple of ideas from other games like Zelda then cut the ones that wern’t so good. They were left with about 3 hours of game, what does that tell you!
Valve games only have good pacing because they remove the bad ideas, most games don’t they arn’t geniuses their just smart.
Evenso Portal isn’t my kinda game, im more a classy kind of gamer. I want good graphics not crappy whiteness. And some action like Sants Row, the new one looks to be good too.
Seth
June 11th, 2008
Saints Row more ‘classy’ than Portal?
Portal has bad graphics?
You’re living in a dreamworld, pal.
Valve gets lots of praise because they know exactly what game development is about. They are innovators and they are perfectionists. And they will not release a game until it provides an ideal experience for the user.
I salute them.
We’ll see if Saint’s Row 2 wins more awards from professionals within the games industry and expert critics shall we?
steve
June 11th, 2008
What is your insistance on judging game quality on reviews alone? It doesn’t make sense to me?
Please form your own opinion, your coming across as a little more than one of those hardcore gamers that follows the pack.
But this is what I have come to expect from pricks like you.
Seth
June 11th, 2008
Hi steve. Welcome to DarkZero! We welcome all opinions here. Even those from mentally-deficient inbreds like yourself!
I happen to think I’m a pretty good judge of game quality, and if the experts happen to agree with me, then good for them!
Matt
June 11th, 2008
“Valve games always get so much undeserved praise, I think its because they keep people waiting absolutely ages. I don’t think making portal is as hard as people think it is. They ripped off a couple of ideas from other games like Zelda then cut the ones that wern’t so good. They were left with about 3 hours of game, what does that tell you!”
Steve, you are the biggest fucking idiot i’ve ever fucking seen in my whole fucking life. Pardon my french.
Lloytron
June 11th, 2008
So… not sure why someone else is posting as me, but the earlier comments (which are now deleted by the looks of it) were not posted by yours truly!
Lloytron
June 11th, 2008
BTW, considering I’ve no idea what the spammer posting as me actually said - Portal is one of my favourite games of recent years. So good I bought it twice (PC and 360). Saints Row was shite.
I found the gameplay mechanics and design of Portal to be outstanding - although I have some issue with the replay challenge mechanic.
Having said that, the solo game itself was astounding, and the satire was gloriously sharp - and the song was outstanding. It could have been longer but a short exciting ride is better than a long laborious one.
I hope this sets things straight
Lloytron
June 11th, 2008
Oh my, having read this guys posts I feel bad that he was posting as me. I’m happy that some of you realised it wasn’t me!
I don’t understand why, when critiquing Portal, anyone would ever compare it to something as mediocre as Saints Row, as if it were the Citizen Kane of gaming.
Saints Row is an uninspred derivative of GTA. Portal is a unique game experience. BTW what the fuck version of Zelda did you play, that had portals?
Portal makes you think in multi-dimensional space. Zelda never did that, it never even suggested such a thing. I’m not surprised that anyone stupid enough to spam as me would not understand that.
Lloytron
June 12th, 2008
“seen as he acted like most noobs on the internet.”
LOL, what the…?
Steve
June 12th, 2008
I just did what anyone would do when they realised how easy it was to exploit the comment system, used a false idenity and had some fun.
Im sure you all know I had no bad intensions, id imagine one or 2 of you even found my alter ego amusing, seen as he acted like most noobs on the internet.
Vivek
June 14th, 2008
Back to the Topic, I dont care for spoilers, bring on Portal 2, its gonna rock. And if they are already doing the voice acting (starting July) then the game cannot really be that far off.
Seth
June 14th, 2008
Unfortunately I did read a statement from someone working for Valve. (Can’t remember who.) But they confirmed that Portal 2 will definately NOT be out in 2008
So we have AT LEAST 6 months to wait..
Sam
June 25th, 2008
Steve you are a twat
Chiz
July 14th, 2008
Portal was beyond amazing. And if that was just testing out the brilliant idea of portals, (according to valve) then they’ve got a lot to live up to. I have a feeling that this game is going to be really really good.
Jack
July 18th, 2008
Steve the the fuck are you on drugs?
“your coming across as a little more than one of those hardcore gamers that follows the pack.”
so your one of these retarded players who have no taste in games and just sit on their own
having friends is better than having no one and insulting a game that is perfectly fine and intentionally being different just so you feel “cool”
and it isnt cool its not even funny
blackmesainbound
July 23rd, 2008
I’m really looking forward to Portal 2 but I wonder if it’s going to be a part of an Orange Box 2? Along with Half-Life 2 Episode 3, and Left 4 Dead per chance.
Dufferz
July 23rd, 2008
excellent! i love portal!
The graphics are amazing, it completely absorbs you from whatever else you are doing [even when you arent playing it!]
10/10
Yew
September 8th, 2008
makes you wonder, could they be testing portals, for use in HL2 episodes
Sam 2
October 25th, 2008
——————–
I am in agreement with Steve, although the ways in which he got across where dick-like in the least.
So many of you just seem to spew gaming ratings while not actually putting forward your own opinions. The game was great, but then got so repetitive it wasn’t funny.
“Halo3 was horrible, totally shoddy production with a passable multiplayer. ” Seriously WTF!
—————————
The only real achievement that valve achieved was getting people to do the exact same thing for 2 hours. How they can continue this again for portal 2, will be interesting.
Sam 2
October 25th, 2008
hmm, random lines ^^
headgehog
November 6th, 2008
I do have dyslexia, but the misspell is intended. Portal was a game that showed me that there were things out there that could creep me out in a game. Fighty-killy games never really did that as there was just you, a gun, and things to kill. The occasional surprise was the only thing that would slightly knock me; but in portal, you were completely alone, with a quirky computer talking to you andtrying to kill you. It was funny how it talked saying “you’re going the wrongway you know” and “oh look someones eaten all the cake”. Also itwasn’t as freaky as bio-shock, which made me jump at the slightest thing because humans injecting themselves made me freak. Mutant fine, mad deranged injecting people just creep me out; don’t really know why…
Portal gooood. Make my mathematical brain twinge with concentrated delight.
Pete
November 7th, 2008
On thinking about this game ive just realised, as fun as im sure this sequel will be, with the new information update, and with how quick this game seems to be spewing through development (although voice acting being done doesnt neccessarily mean its near by, especially when theyre probably employing a nobody on a contract).
But anyway, prequel + new computer nemesis seems abit like portal 2 is going to be portal 1.5. I.e. no new developments, no new tech and with it ending with no surprises where portal 1 starts.
Dunno about any of you, but i wanted to crank my portal gun outside in open environments, with hostile enemies. Guess i should have known that kindof game is a long way off being practical, let alone possible.
xxx
Seth
November 7th, 2008
I dont know how well Portal-based gameplay would really work in outdoor environments.. And I kinda liked the fact that it was more a puzzle-game than a twitch-shooter.
To be honest Valve very rarely (i.e. never) create a game that ends up being a letdown. The Portal concept is pretty limited if you think about it, but I have faith that Valve will do the best possible work with the tools they have at hand.
Jak
November 9th, 2008
Ahh, portal, completed it 3 times, done all the advanced test chambers but one, anyway, to me anyone who undervalues Valve games is, well, blind. You say that its making people do the same thing for 2 hours. Maybe. However, it obviously works, look at CS:S, thats the same thing for, God, YEARS now - And are people bitching about repetiveness in that? No matter what you do, games are repetative, almost every FPS follows generic rules, to me it seems silly that your bitching about a game for no other reason that you don’t get a BFG or noob-tube and get to make pretty explosions. Anywhoo, back to portal, t’was just epic beyond preportions, yes, it could have been longer and yes, it could have been more challenging, however it would have set the game back a loooong time, getting a working lag-free portal gun ain’t no walk in the park. What I hope to get from portal 2 and hopefully - Dear God hopefully - Eps 3 ( Gordan Freeman sending headcrabs through a portal off a cliff would be epic ) Is a greater sense of danger. Whilst Portal had mild aspects of danger. They could really never move, as they were generally giant pits off death and turrets, I want moving threats, not to be able to hide behind a wall and line up a perfectly placed portal to break the turret, this will add the aspect of “Fight or Flight” Weither to send 1 enemy to his death through a portal into a spike, pit, cliff etc. , or save yourself for a few minutes, perhaps make a portal into an armory and burst out, all new-guns blazing and open a can of whoop-ass. Portals could add so many new levels of combat and tactics to the Source engine + I have an image stuck in my head of 2 CP’s talking, a portal popping up and a nade flying through it, it’d be just… Win.
matt
November 18th, 2008
“Not to mention the game was very repeative, do puzzle, go through lift… ringse and repeat.”
That comment makes no sense. According to your slightly retarded logic, EVERY game is repetitive.
Super Smash Bros. is repetitive - select character, fight… rinse and repeat.
Grand Theft Auto is repetitive - do missions, kill people… rinse and repeat.
Halo is repetitive - select mission, kill aliens… rinse and repeat.
Bioshock is repetitve - find plasmids, kill people… rinse and repeat.
Splinter Cell is repetitive - creep around, knock people out… rinse and repeat.
Note that I DON’T ACTUALLY THINK ALL THIS, I’m proving a point.
You can make ANY game sound repetitive when you simply state the general objective of the game. The objective of Portal is solve puzzles. It WOULD be repetitive if every puzzle was similar or the same, but that’s far from true.
“They ripped off a couple of ideas from other games like Zelda”
I never realised that Zelda was set in the future, and that Link walks around with the Portal gun with a fairy named GLaDOS.
“Portal isn’t my kinda game, im more a classy kind of gamer. I want good graphics not crappy whiteness. And some action like Sants Row”
Okay, first you call yourself a “classy gamer”, whatever the hell that means. You then say you like Saint’s Row. Saint’s Row is the opposite of classy. Saint’s Row is a copy+paste of GTA: San Andreas, only San Andreas was done a lot better. If you’re considering Saint’s Row a “classy” game, then I think all intelligent discussion has ceased.
suse
November 18th, 2008
“im more a classy kind of gamer. I want good graphics”
You just contradicted yourself… any gamer with a decent taste in games would favour gameplay, with graphics as an added bonus.
“I want good graphics not crappy whiteness”
What the hell does “crappy whiteness” even mean? Besides, the “crappy whiteness” is there because it’s set in a laboratory. And what does the setting even have to DO with graphics? Saying that Portal’s graphics are bad because the tiles are light-coloured is like saying hamburgers taste bad because you don’t like the colour. Graphics and setting have no relation.
killarapp
November 19th, 2008
I know how you read this thread and jumped on the opportunity to prove yourself and look smart to everyone here by trashing Steve’s posts.
What you fail to realise is that (as shown in all the comments you were too intelligent to read) this was all a joke. And the real fools are people like Suse!