EA happy to ‘kill’ games that are not up to quality

In an interview with Gamastura, EA bigwig John Riccitiello has told the site that he is not afraid to dump any games which are not up to the task of impressing gamers when eventually released.

When something’s not meeting expectations… You can course correct by giving it more time, more money, changing the concept or killing the game,” said the white-headed one to the site

If you’re committed to quality, you take one of those paths. If you preclude any one of those paths, quality will suffer.

He then goes onto say that if he thinks a game is not up the standard EA will kill it stone dead. He then added that the company would not be afraid to “kill a game or two a year. Forever” if they had to.

It seems like the first game of this unmerciful killing spree may have being Command & Conquer FPS – Tiberium. It was dropped by EA a week or two back.