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	<title>DarkZero &#187; Blog</title>
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	<link>http://darkzero.co.uk</link>
	<description>Videogame Discussion</description>
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	<itunes:summary>Videogame Discussion</itunes:summary>
	<itunes:author>DarkZero</itunes:author>
	<itunes:explicit>yes</itunes:explicit>
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	<itunes:owner>
		<itunes:name>DarkZero</itunes:name>
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	<managingEditor>public.relations@darkzero.co.uk (DarkZero)</managingEditor>
	<itunes:subtitle>Videogame Discussion</itunes:subtitle>
	<itunes:keywords>games,ps3,xbox,360,xbox 360,wii,ds,nintendo,gaming,videogames,video games,gamer</itunes:keywords>
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		<title>DarkZero &#187; Blog</title>
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	<itunes:category text="Games &amp; Hobbies">
		<itunes:category text="Video Games" />
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		<item>
		<title>OMG 17 MILLION BILLION WEAPONS</title>
		<link>http://darkzero.co.uk/blog/omg-17-million-billion-weapons/</link>
		<comments>http://darkzero.co.uk/blog/omg-17-million-billion-weapons/#comments</comments>
		<pubDate>Mon, 10 Aug 2009 16:48:51 +0000</pubDate>
		<dc:creator>Sean Bell</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://darkzero.co.uk/?p=16232</guid>
		<description><![CDATA[So, Borderlands. You&#8217;ve probably heard of it &#8211; the post-apocalyptic co-op first-person-shooter with RPG elements. Sounds good, I know. But the thing you&#8217;re most likely to have heard about it, is that it has an awful lot of guns in it. Here&#8217;s a sentence that makes its way into several press releases about the game: [...]]]></description>
		<wfw:commentRss>http://darkzero.co.uk/blog/omg-17-million-billion-weapons/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>What does Half-Life smell like?</title>
		<link>http://darkzero.co.uk/blog/what-does-half-life-smell-like/</link>
		<comments>http://darkzero.co.uk/blog/what-does-half-life-smell-like/#comments</comments>
		<pubDate>Sun, 12 Jul 2009 10:34:35 +0000</pubDate>
		<dc:creator>Seth Bland</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://darkzero.co.uk/?p=15813</guid>
		<description><![CDATA[Of the traditional five senses, only sight and hearing are catered for in a major way by videogames. Recently rumble and motion control have brought a slight tactile element to gaming, but we&#8217;re far from experiencing the kind of virtual reality depicted in films or novels. Although our sense of smell is relatively weak and [...]]]></description>
		<wfw:commentRss>http://darkzero.co.uk/blog/what-does-half-life-smell-like/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Please&#8230; No More World War 2 Games!</title>
		<link>http://darkzero.co.uk/blog/please-no-more-world-war-2-games/</link>
		<comments>http://darkzero.co.uk/blog/please-no-more-world-war-2-games/#comments</comments>
		<pubDate>Sun, 31 May 2009 19:01:59 +0000</pubDate>
		<dc:creator>Kang-An Wong</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://darkzero.co.uk/?p=14534</guid>
		<description><![CDATA[So recently there&#8217;s been more news about Treyarch already beginning production on &#8220;Call of Duty 7&#8243;, and it&#8217;s currently unclear as to whether they&#8217;re still sticking to the WW2 theme (though there have been rumours that they might be moving towards a Cold War period theme). However, Treyarch did make a statement last year that [...]]]></description>
		<wfw:commentRss>http://darkzero.co.uk/blog/please-no-more-world-war-2-games/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>You can’t put a price on… game budgets?</title>
		<link>http://darkzero.co.uk/blog/you-can%e2%80%99t-put-a-price-on%e2%80%a6-game-budgets/</link>
		<comments>http://darkzero.co.uk/blog/you-can%e2%80%99t-put-a-price-on%e2%80%a6-game-budgets/#comments</comments>
		<pubDate>Fri, 29 May 2009 17:34:38 +0000</pubDate>
		<dc:creator>Seth Bland</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://darkzero.co.uk/?p=14949</guid>
		<description><![CDATA[Forum-goers may know that I recently picked up a Dreamcast for the first time, and when thinking about finally getting to play Shenmue, I remembered back a decade ago when Sega boasted that at a development cost of $70 million it was the most expensive game of all time. We all know how well that [...]]]></description>
		<wfw:commentRss>http://darkzero.co.uk/blog/you-can%e2%80%99t-put-a-price-on%e2%80%a6-game-budgets/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>BioShock 2 Multiplayer, Does Anyone Care?</title>
		<link>http://darkzero.co.uk/blog/bioshock-2-multiplayer-does-anyone-care/</link>
		<comments>http://darkzero.co.uk/blog/bioshock-2-multiplayer-does-anyone-care/#comments</comments>
		<pubDate>Wed, 27 May 2009 23:49:27 +0000</pubDate>
		<dc:creator>Ian Smith</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://darkzero.co.uk/?p=14812</guid>
		<description><![CDATA[Today’s game industry is a tough market. So much as a few bad scores can make years of development time a waste. Games almost always come packed with new features or promises of future downloadable content, and it’s becoming hard to find a game without multiplayer. Now, in no way am I saying that a [...]]]></description>
		<wfw:commentRss>http://darkzero.co.uk/blog/bioshock-2-multiplayer-does-anyone-care/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Realism, where to draw the line?</title>
		<link>http://darkzero.co.uk/blog/realism-where-to-draw-the-line/</link>
		<comments>http://darkzero.co.uk/blog/realism-where-to-draw-the-line/#comments</comments>
		<pubDate>Wed, 06 May 2009 11:29:44 +0000</pubDate>
		<dc:creator>Ian Smith</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://darkzero.co.uk/?p=14092</guid>
		<description><![CDATA[We all want realism to be a significant feature in any fitting game, don’t we? Call of Duty 4, Killzone 2, Far Cry 2, and Metal Gear Solid 4; each of these games made extensive efforts in the realism department, each was applauded for those efforts, but how far down this path can we possibly [...]]]></description>
		<wfw:commentRss>http://darkzero.co.uk/blog/realism-where-to-draw-the-line/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Are Games Losing Their Focus?</title>
		<link>http://darkzero.co.uk/blog/are-games-losing-their-focus/</link>
		<comments>http://darkzero.co.uk/blog/are-games-losing-their-focus/#comments</comments>
		<pubDate>Sun, 12 Apr 2009 14:39:52 +0000</pubDate>
		<dc:creator>Kang-An Wong</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://darkzero.co.uk/?p=13083</guid>
		<description><![CDATA[With the advent of the latest generation of video game consoles and PCs that are almost infinitely expandable, developers are being pushed to their limit to create the latest and greatest game of all time. There&#8217;s no doubt that some developers have been delivering: games like Metal Gear Solid 4, Grand Theft Auto 4, Killzone [...]]]></description>
		<wfw:commentRss>http://darkzero.co.uk/blog/are-games-losing-their-focus/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>What It&#8217;s Like To Be An Asian Gamer &#8211; Part 1</title>
		<link>http://darkzero.co.uk/blog/what-its-like-to-be-an-asian-gamer-part-1/</link>
		<comments>http://darkzero.co.uk/blog/what-its-like-to-be-an-asian-gamer-part-1/#comments</comments>
		<pubDate>Thu, 26 Mar 2009 11:46:43 +0000</pubDate>
		<dc:creator>Kang-An Wong</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://darkzero.co.uk/?p=12221</guid>
		<description><![CDATA[It being my first piece over here at DarkZero, I kept racking my brains thinking of what a suitable, and yet unique, topic for me to write about would be. And then I realised that my experience with gaming itself is a worthy topic in its own right, simply because I live in Asia. While [...]]]></description>
		<wfw:commentRss>http://darkzero.co.uk/blog/what-its-like-to-be-an-asian-gamer-part-1/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Review of Fable II Knothole Island DLC</title>
		<link>http://darkzero.co.uk/blog/review-of-fable-ii-knothole-island-dlc/</link>
		<comments>http://darkzero.co.uk/blog/review-of-fable-ii-knothole-island-dlc/#comments</comments>
		<pubDate>Thu, 15 Jan 2009 12:40:59 +0000</pubDate>
		<dc:creator>Seth Bland</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://darkzero.co.uk/?p=9974</guid>
		<description><![CDATA[So, Fable II has been out for about two-and-a-half months now, and Lionhead have just dropped the first piece of Downloadable Content, which takes the form of a whole new island. It’ll set you back 800 MS Points (£6.80), but is it worth your virtual bucks? Read on to find out… Upon entering Albion after [...]]]></description>
		<wfw:commentRss>http://darkzero.co.uk/blog/review-of-fable-ii-knothole-island-dlc/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Achievements: Blessing or Curse?</title>
		<link>http://darkzero.co.uk/blog/achievements-blessing-or-curse/</link>
		<comments>http://darkzero.co.uk/blog/achievements-blessing-or-curse/#comments</comments>
		<pubDate>Wed, 14 Jan 2009 09:59:22 +0000</pubDate>
		<dc:creator>Seth Bland</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://darkzero.co.uk/?p=9955</guid>
		<description><![CDATA[It’s undeniable that Microsoft’s introduction of Achievements into gaming, with the advent of the Xbox 360, has had an impact on the way games are played. So much so that Sony felt they had to respond with the addition of Trophies to some Playstation 3 games, and even some iPhone and PC titles are getting [...]]]></description>
		<wfw:commentRss>http://darkzero.co.uk/blog/achievements-blessing-or-curse/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Video Games Vs Real Life</title>
		<link>http://darkzero.co.uk/blog/video-games-vs-real-life/</link>
		<comments>http://darkzero.co.uk/blog/video-games-vs-real-life/#comments</comments>
		<pubDate>Sun, 30 Nov 2008 00:35:33 +0000</pubDate>
		<dc:creator>Alasdair Preston</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://darkzero.co.uk/?p=9284</guid>
		<description><![CDATA[Since the dawn of time, there have been conflicts. Men Vs Women, Right Vs Wrong, the list goes on. But have we really gotten to the bottom of any of these? Well now, it&#8217;s time to solve a conflict so steeped in history that some of you just might not be old enough to remember [...]]]></description>
		<wfw:commentRss>http://darkzero.co.uk/blog/video-games-vs-real-life/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>PlayStation Home</title>
		<link>http://darkzero.co.uk/blog/playstation-home/</link>
		<comments>http://darkzero.co.uk/blog/playstation-home/#comments</comments>
		<pubDate>Fri, 28 Nov 2008 11:56:00 +0000</pubDate>
		<dc:creator>Ben Knowles</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://darkzero.co.uk/?p=9261</guid>
		<description><![CDATA[This has been on the PS3 agenda for quite some time. However, more beta invites are would appear to be flying around as I got one today. As Sony put it, PlayStation Home is a 3D social gaming community that allows PLAYSTATION3 users to meet, chat, plan, and launch into games together. You can create [...]]]></description>
		<wfw:commentRss>http://darkzero.co.uk/blog/playstation-home/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>New Xbox Experience: First Impressions</title>
		<link>http://darkzero.co.uk/blog/new-xbox-experience-first-impressions/</link>
		<comments>http://darkzero.co.uk/blog/new-xbox-experience-first-impressions/#comments</comments>
		<pubDate>Thu, 20 Nov 2008 15:41:14 +0000</pubDate>
		<dc:creator>Seth Bland</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://darkzero.co.uk/?p=9147</guid>
		<description><![CDATA[It isn’t everyday that you can turn on your Xbox 360, and within a minute it can transform into what initially feels like a whole new console. Microsoft have been preaching so much about the ‘New Xbox Experience and how it will change your life’ that they’re starting to sound like Scientologists. But how much [...]]]></description>
		<wfw:commentRss>http://darkzero.co.uk/blog/new-xbox-experience-first-impressions/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Noby Noby Boy music is almost too catchy!</title>
		<link>http://darkzero.co.uk/blog/the-noby-noby-boy-is-almost-too-catchy/</link>
		<comments>http://darkzero.co.uk/blog/the-noby-noby-boy-is-almost-too-catchy/#comments</comments>
		<pubDate>Sat, 11 Oct 2008 13:01:58 +0000</pubDate>
		<dc:creator>Thomas McDermott</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://darkzero.co.uk/?p=8300</guid>
		<description><![CDATA[This is not much of a blog post. It is not going to shout at the Daily Mail, or ask what&#8217;s the deal with review scores these days. It is not going to wonder about innovation, and it is not shout at Microsoft. It is not going to examine the casual games market, nor is [...]]]></description>
		<wfw:commentRss>http://darkzero.co.uk/blog/the-noby-noby-boy-is-almost-too-catchy/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Motorstorm: Pacific Rift Demo</title>
		<link>http://darkzero.co.uk/blog/motorstorm-pacific-rift-demo/</link>
		<comments>http://darkzero.co.uk/blog/motorstorm-pacific-rift-demo/#comments</comments>
		<pubDate>Thu, 18 Sep 2008 09:38:21 +0000</pubDate>
		<dc:creator>Jonathan Malcolm</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://darkzero.co.uk/?p=7784</guid>
		<description><![CDATA[The good people at Sony have graciously allowed me to download and play the demo for Motorstorm Pacific Rift a bit ahead of schedule and I’m going to pass my experience on to you, the reader, in the form of an informal blog-type thing. It starts off quite well, with a video showcasing some of [...]]]></description>
		<wfw:commentRss>http://darkzero.co.uk/blog/motorstorm-pacific-rift-demo/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Videogames and Innovation: A Lamentation</title>
		<link>http://darkzero.co.uk/blog/videogames-and-innovation-a-lamentation/</link>
		<comments>http://darkzero.co.uk/blog/videogames-and-innovation-a-lamentation/#comments</comments>
		<pubDate>Sat, 23 Aug 2008 21:54:09 +0000</pubDate>
		<dc:creator>Seth Bland</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://darkzero.co.uk/?p=7670</guid>
		<description><![CDATA[Innovation, Innovation, Innovation. It’s the buzzword of this gaming generation, but are things really changing for the better? This year marks the 37th anniversary of commercial videogames, and gaming has undeniably evolved faster than any other artistic medium. But is this down to intellectual or just technological innovations? For example, the Wii remote is an [...]]]></description>
		<wfw:commentRss>http://darkzero.co.uk/blog/videogames-and-innovation-a-lamentation/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Microsoft – Experts at customer dissatisfaction</title>
		<link>http://darkzero.co.uk/blog/microsoft-%e2%80%93-experts-at-customer-dissatisfaction/</link>
		<comments>http://darkzero.co.uk/blog/microsoft-%e2%80%93-experts-at-customer-dissatisfaction/#comments</comments>
		<pubDate>Fri, 11 Jul 2008 14:53:48 +0000</pubDate>
		<dc:creator>Seth Bland</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://darkzero.co.uk/?p=7226</guid>
		<description><![CDATA[Anyone who has had cause to contact a ‘Customer Service Representative’ from any company will be well aware that this is one experience to be dreaded. It’s akin to battling a hideous troll, only your weapons are your words, and their armour is their lack of understanding. Although Microsoft are the newcomers of the ‘big [...]]]></description>
		<wfw:commentRss>http://darkzero.co.uk/blog/microsoft-%e2%80%93-experts-at-customer-dissatisfaction/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Casual gamers and other tales Pt II</title>
		<link>http://darkzero.co.uk/blog/casual-gamers-and-other-tales-part-ii/</link>
		<comments>http://darkzero.co.uk/blog/casual-gamers-and-other-tales-part-ii/#comments</comments>
		<pubDate>Tue, 17 Jun 2008 13:00:09 +0000</pubDate>
		<dc:creator>Alasdair Preston</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://darkzero.co.uk/?p=7021</guid>
		<description><![CDATA[In the good old days, it was easy to tell who the casual gamers were. They didn&#8217;t really know much about games, and generally only had one or two titles in their collection. FIFA of some sort, and a racing game. Casual gamers weren&#8217;t good enough at games to ever threaten you but had just [...]]]></description>
		<wfw:commentRss>http://darkzero.co.uk/blog/casual-gamers-and-other-tales-part-ii/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Are games really a good storytelling medium?</title>
		<link>http://darkzero.co.uk/blog/are-games-really-a-good-storytelling-medium/</link>
		<comments>http://darkzero.co.uk/blog/are-games-really-a-good-storytelling-medium/#comments</comments>
		<pubDate>Mon, 16 Jun 2008 08:28:09 +0000</pubDate>
		<dc:creator>Seth Bland</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://darkzero.co.uk/?p=7051</guid>
		<description><![CDATA[Picture a cave. It’s dark outside, but the smooth rock surrounding you provides comfort from the elements. A fire crackles before you, and the flickering, warm glow illuminates shadowy figures seated in a circle around it. Someone clears their throat, the storyteller begins to weave a tale, and as the threads of the story grip [...]]]></description>
		<wfw:commentRss>http://darkzero.co.uk/blog/are-games-really-a-good-storytelling-medium/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
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		<title>Game reviews? They get a 4/10…</title>
		<link>http://darkzero.co.uk/blog/game-reviews-they-get-a-410%e2%80%a6/</link>
		<comments>http://darkzero.co.uk/blog/game-reviews-they-get-a-410%e2%80%a6/#comments</comments>
		<pubDate>Mon, 09 Jun 2008 20:06:18 +0000</pubDate>
		<dc:creator>Seth Bland</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://darkzero.co.uk/?p=7007</guid>
		<description><![CDATA[Gaming is huge. Gaming is massive. Gaming is ginormous. In the UK the videogame industry generates more revenue than either movies or music, and it’s fast catching up with DVD sales. Not bad for a revolutionary new form of media that has been available commercially for less than forty years. Gaming does offer exceptional value [...]]]></description>
		<wfw:commentRss>http://darkzero.co.uk/blog/game-reviews-they-get-a-410%e2%80%a6/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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