Gaming is huge. Gaming is massive. Gaming is ginormous.

In the UK the videogame industry generates more revenue than either movies or music, and it’s fast catching up with DVD sales. Not bad for a revolutionary new form of media that has been available commercially for less than forty years.

Gaming does offer exceptional value for money, typically providing over an hour of entertainment for each pound they cost. This may be one of the reasons that the gaming industry is booming even whilst consumers tighten their spending on other ‘luxuries’ in the wake of the worldwide financial crunch.

That said, with games retailing for up to £50 they hardly fall into the category of an impulse buy. Some casual gamers might pay out for a game based on the box art and the words on the back of the case, but most gamers are a bit more discerning with their purchases.

This is where game reviews come in. As well as (hopefully) providing a critical analysis of the game being reviewed, they should also help you determine whether that title you have your eye on is really worth parting with cold, hard cash for. Game reviews are BIG business…

To provide another comparison to other forms of media – book, film and music reviews often do not end with a final score, and if they do then it’ll usually be nothing more than a cursory ‘out of 5 stars’ analysis. In contrast, the score has become the focal point of game reviews, with many commenters and forum-goers of gaming sites admitting they simply skip reading the text and just look at the score.

THIS MUST STOP!

The text should be the most important part of the review as it contains the reviewers’ actual observances and opinions. The text should justify the score, but ideally the reader should be able to formulate their own opinion of the game after reading the review anyway. Scores are useless for judging games that may polarise opinions, or otherwise brilliant titles that suffer from one fatal flaw.

Score aggregator sites such as Gamerankings and Metacritic are fine to get a rough idea of the general feeling about a game, but you can’t really know whether a game may float your boat without actually reading a review. Review scores have been given a level of undue importance by the games industry, both by publishers handing out discretionary bonuses to developers based on how well their title scores, and more recently by Microsoft making Metacritic score one of the deciding factors on which XBLA games will be axed.

This overemphasis on the little number at the end of a reviewer’s critique is in danger of invalidating the very objective of reviewing. With many reviewers at major magazines and websites being offered various ‘sweeteners’ by publishers such as free flights, free merchandise, exclusive ‘first-looks’/previews and of course the right to review the finished product before anyone else, many review scores are being artificially inflated. This has resulted in some outlets’ average score now being 7/10 (*cough* IGN *cough*).

You could argue that with increased production values and more experienced developers that the average game is now better than ever before. But shouldn’t our definition of what makes an ‘average’ game evolve too? Should a game be rated in comparison to other games available in that genre, in comparison to all games, or just on a scale of how much the reviewer enjoyed playing it? These are difficult questions with no easy answers, which is maybe why we need a definitive method of gaming criticism.

The score is not the only problem that games reviews have, as many reviews focus too much on the ‘what’ and not enough on the ‘why’. They will state that ‘this feature is really fun’, but they’ll forget to add the all-important word ‘because…’. With constructive criticism like this reviews can ideally serve the additional purpose of being feedback for games developers.

So are there any solutions to the mess that game critics find themselves in? The few publications such as EDGE who have toyed with removing review scores altogether have received public outcry, so this doesn’t appear to be an option. Making the scores visually smaller can help, but putting the score on a completely separate page could result in even more people skipping past the text.

At the end of the day reviewers just have to do their best to present an objective, critical view of a game and let the public make their own mind up. A heartfelt plea to actually READ what we write couldn’t go amiss though…

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  1. I agree with the sentiment but not so sure I agree with the conclusions!

    For a start, like it or not, reviews are for the benefit of the reader, not the writer. If most people nowadays skip to the end and just go by the rating, is the answer really to change the system and force the reader to read text they are wanting to skip?

    Similarly one could argue that a reviews now abolish the text, and are replaced by a quick summary, and an awesomeness meter. “OMG Portal 2 gets rated UBER on the Awesomeness scale!” (Note this isn’t a serious suggestion :D)

    Personally I don’t read many reviews myself. I generally know what certain games are about and usually if I will like them. I generally read reviews of games I am expecting to like that score badly, or games I am expecting to hate and score highly. Spoilers are a big part of this. If I know I am going to love a game I don’t want to read any info that might ruin the journey for me.

    Its an issue that has been around for years, since the first reviews came out. I don’t know a solution but it is better to have a reader buy the mag (or visit the site) and only read the score than for them to not do so at all.

  2. I agree that the reviews should be for the benefit of the reader. What I was arguing was that just looking at the score really doesn’t benefit the reader…
    I wonder if the outcry would be as big if reviews removed the text and were just a blank page with a score at the end.
    Maybe this is a product of modern culture with people thinking they are too busy to read, or people who just don’t like reading. How sad…

  3. you genuinely passionate about this issue or is it just an attempt to pass of your reviewing talent to fuel your massive ego?

    Either way this post has been dumbed down then dumbed down so more to make it suitable for the masses.

    This is the kinda journalism I expect in PS3 official magazine not a free internet website.

    How do you sleep at night?

  4. If the reader can afford to buy a magazine just to look at the ratings and pretty pictures, I say good luck to them!

  5. Hey, we play video games instead, require just as much commitment except they DONT SUCK!

  6. We had a lengthy discussion about this a while back - some of us on the DZ staff pushed for a five-star rating system, intentionally over-simplified so that people would actually check out the review text, while others wanted to stick with the percentage system - or rather, marks out of ten that also allowed decimals, so it was basically the same. Now we’ve just ditched the decimals, which is a fair compromise.

    These days, though, I’m starting to think that people who go straight for the scores often just have poor attention-spans anyway, and you’re wasting your time catering for such an audience in the review itself, as they’re never going to read it no matter how good it is. The people who appreciate a good read, on the other hand, will probably check the review text regardless of how much is given away with the final score - assuming the review is well-written, obviously.

  7. WTF? I didn’t write that second comment?!

  8. Imitation, flattery and all that eh?

  9. Someone has been having fun. Hi Steve.

  10. Who the hell is this steve and why is he pretending to post as me?

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